Left: Glass part (transparent at 0.45).
Rght: Normal (no part, regular atmosphere)
Is there a way to fix this? The glass part makes the windows pop out more, whichi is why I’m using glass, rather than a simple fix of making a plastic transparent part.
I’m unable to see textures and other details while looking through the glass.
You can fix it by inserting a SurfaceAppearance object into the MeshPart. Use the TextureID of the Mesh as the ColorMap of the SurfaceAppearance. Make sure the Alpha Mode is set to ‘Transparency’. Hopefully, that solves your problem. Happy Building!