Textures on my MeshPart are not transparent in areas where they should be

I’m not versed at all in the 3D-modeling and texture world, and none of the similar previous posts on the DevForum remedied my issue, so here I am.

I grabbed a free-to-use locker model off of SketchFab, that should supposedly look like this based on the preview (note the transparent screen doors):

I imported the FBX into Studio, grabbed a SurfaceAppearance and set the textures accordingly for each of the three parts of the mesh, and opted on setting the AlphaMode to Transparency based on the other posts I read:

image
image

And my model ended up looking like this, without the transparency on the screen doors:

Unfortunately, I still had two textures left over, the Alpha texture (which as I understand holds the key to the transparency issue) and the “AO” texture which I’m not too sure of.

I tried tweaking the transparency of the MeshPart itself as per advice from the other posts I came across earlier and also replaced some of the textures with each-other to no avail.

As I understand it, I need to incorporate that Alpha texture somehow but evidently there’s no slot for it. Could anyone point me in the right direction here? I have access to basic photo-editing software, so I was wondering if there was a way I could merge textures together or something. Again, this is completely alien to me.

Thanks in advance.

Don’t transparent decals or images need to be a .png file format?

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If you want transparency then you must have your files in the .png format because that format allows opacity.

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The texture files supplied by the original author were JPEGs, so from what I understand I’m not sure I can get that opacity back now without me actually editing the textures themselves. Nonetheless, I changed the format just in case but there was no difference.

image

I guess I’m just convinced that ROBLOX has yet to include support for Alpha maps.

maybe you can edit them your self? or just stick with that.

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Can’t you just use something like paint.net or another program to convert from jpeg to png?

if you change the mesh’s transparency to something like 0.1 it should apply the alpha texture