I’m not versed at all in the 3D-modeling and texture world, and none of the similar previous posts on the DevForum remedied my issue, so here I am.
I grabbed a free-to-use locker model off of SketchFab, that should supposedly look like this based on the preview (note the transparent screen doors):
I imported the FBX into Studio, grabbed a SurfaceAppearance and set the textures accordingly for each of the three parts of the mesh, and opted on setting the AlphaMode to Transparency based on the other posts I read:
And my model ended up looking like this, without the transparency on the screen doors:
Unfortunately, I still had two textures left over, the Alpha texture (which as I understand holds the key to the transparency issue) and the “AO” texture which I’m not too sure of.
I tried tweaking the transparency of the MeshPart itself as per advice from the other posts I came across earlier and also replaced some of the textures with each-other to no avail.
As I understand it, I need to incorporate that Alpha texture somehow but evidently there’s no slot for it. Could anyone point me in the right direction here? I have access to basic photo-editing software, so I was wondering if there was a way I could merge textures together or something. Again, this is completely alien to me.
Thanks in advance.