Textures render on top over overlaying parts

I use textures quite frequently in my morph builds, and I have noticed a lot of times I need to size parts that overlay a part with textures up far too much. This only begins to happen from a distance, but it’s really an eye soar.

I also noticed that from a small distance, the top where the part with a texture ends, it seems to cut a line in whatever part is above it.
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Here you can see how it gradually messes up the torso part:
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As you can see on the final image, most parts are gone, only the bags that are quite far and on top of the texture, are still there.

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