The lines in the images are textures on seperate parts, while every part has its visibility set to 0. The model I provided the link to will reproduce the fault in different cases.
After a lil more experimentation, it appears that when a texture is only visible by 1 pixel in any given direction, it will render that line of pixels.
Here is a small video showing the bug, https://i.gyazo.com/4e4a6eb7bee4c47270224114af2f7ed3.mp4
All I am doing is tilting the camera up and down.
This is the layout of the video above
Sorry for necrobumping, but is there any update for this? It’s been almost three years and this is still a problem.
EDIT: To add onto this, in my game I use custom textures for most parts, and it’s very jarring to see these lines. The line of sight of this bug is somewhat specific but if you use a lot of textures, it’s very common.
I apologise for necrobumping this yet again, but this bug is still very much a thing and heavily affects games that rely on primarily textures for visuals (one example being some of the many voxel games on Roblox that are inspired by games like Minecraft, which rely on textures on all sides of a block)
Is there any updates on this at all? It’s been several years and this bug still persists to this day, and the odd lines that are caused by this bug can easily ruin the visuals in any games that rely on textures.
that won’t work, I use greedy meshing to combine many blocks into one where possible and then use textures to apply their texture. I have no choice here in the matter but to use parts and textures, considering it is the most efficient choice, having possibly over 70k parts for a single chunk isn’t an option for me.