Hey there! I’m trying to texture weathered seams onto my mesh with substance, but it’s not working out. Here are the reference photos I used.
My process was creating a high poly mesh, retopologize it, and bake it through substance painter. However, after curvatures and grunge maps, it doesn’t look good. Any tips?
That’s what it looks like after baking
I found a premade one on roblox I’m taking inspo from