Made this guns for comission, they use 1080p textures, no compression with my technique.
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Nice textures but some parts of the model are blocky which look weird with the realistic material.
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They are suppose to be like that, i had to save on geometry
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Well it looks weird when part of it is blocky and other parts are super smooth.
A different way to save geometry is to bake in details.
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It looks damn awesome, good job
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Not good when you want to keep more Texture resolution, in some of this you can zoom in really close and still not see pixels, so thats the point of this method. Roblox usually compress all textures and they can not be higher resolution than the one already set
I would bake stuff if i was working on a different engine.
Okay but I don’t know who’s going to zoom in super close into a gun’s texture.