This is a “duplicate” of an issue that was previously labeled as “Fixed”. I would have replied there simply stating that this issue is happening for me but it has its replies closed.
This has been happening for me for the last few weeks now, figured it would go away after an update but it did not. My TextLabel uses AutomaticSize set to X if that means anything.
As per the title, when I set the TextWrapped property it does not save its changed state (for example, changing the state from false to true), it will revert back to what it was changed from once the studio edit session refreshes (either through ending a play-solo or place reopen). As far as I am aware this occurs only in Team Create.
I mainly linked the existing issue that was marked as “Closed” because it provides significantly more information and mine is simply a duplicate issue in relation to that.
This is also occurring for me. When I change TextWrapped, it will reset back to what it was (usually true) when I reopen the game, even if I save!
Even if I save multiple other changes afterwards with multiple playtests, it will still reset that one property like I never changed it before. Very odd.
Team Create is on in this place. When I turn it off, TextWrapped will correctly save.
We’ve identified the bug as a newer issue and it’ll be fixed in an upcoming Studio release. We will update this thread when the fix is enabled. Thank you for your patience!
Same thing is happening to me with my DialogueUI I am working on. After every save session the TextWrapped is set to false on my TextButton and the dialogue just starts writing off the screen.