TGR | Western Frontier Guide

SQUAREFRONTIER
This raid guide is for the group The Grand Republic.
The guide describes the basic operation of Western Frontier.

DEFAULT GUNS MODE AVAILABLE UPON REQUEST (guns listed under 4. Loadout)

VIP SERVER FOR RAID AVAILABLE UPON REQUEST

Minimum 10 Raiders required for Official Raid

Can negotiate to include your group’s allies in the raid with the Raid Leader.

:clock2: The Republic will only accept Official Raids between these times. Official Raids are not guaranteed outside of the raid times.
EST - Eastern Standard Time (UTC-5)

Monday-Thursday: 12 pm EST - 8 pm EST
Friday-Saturday: 11 am EST - 9 pm EST
Sunday: 11 am EST - 8 pm EST

You can also contact InterstellarWar#5393 on Discord for a scheduled raid.

If you have any issues with the guide or need assistance, message a Maj. General+ in TGR.

:pushpin: 1. Table of Contents

  1. Table of Contents
  2. About
  3. Rules and Regulations
  4. Loadout
  5. Raid System
    a. Map Overview
    b. Phase 1
    c. Phase 2
    d. Phase 3

:pushpin: 2. About

WW2_WESTERN_FRONTIER_FRAMED_LARGE
The Western Frontier is a WW2 gun base with a Phase based capture system and features a unique loadout system.

This base currently does not have numbers or ratios for players. You may bring as many troops as you want, or you can negotiate the player ratio with the raid leader present at the base.

:pushpin: 3. Rules and Regulations

While participating in a raid, you must comply with our rules.

  • No Exploiting.
  • No Giltching.
  • No Cheating.
    Admins reserve the right to remove members if they break any rules, or if they are disruptive.

:pushpin: 4. Loadout


The Loadout System allows for more innovative gameplay. As of the current version, you can equip one primary and one secondary. Double click any weapon to equip it to your loadout.

Default Weapons are currently Bolt Action Rifle, Semi Automatic Rifle, and SMG.
These are the only weapons available in the Default Guns Mode

You can also select cosmetics for your character on the right side of the screen (right click to remove).
Note: Helmets protect you from headshots and press Q to aim with guns in third person.

:pushpin: 5. Raid System

Our raid system is a flag-based capture system with 3 phases. There is no overtime as of now. Raiders initially have 30 minutes. 15 Minutes are added after each phase.
After a point is captured, it cannot be recaptured by the defenders and it will be permanently in raider control.

a. Map Overview


Raiders spawn on the right side of the map. Defenders spawn on the left.

b. Phase 1


Raiders must capture both point A and point B to progress to Phase 2. Raiders have 30 minutes to capture.

c. Phase 2


15 Minutes are added to the timer. Spawns automatically update to be closer when you die. Raiders must now capture point C to progress to the final phase.

d. Phase 3


Another 15 Minutes are added to the timer. This is the final phase. Raiders must finally capture E and D to win the raid.

This concludes the Raid Guide for the Western Frontier. Everything in this guide is subject to change as the map is updated and improved.

Contact a TGR High Rank if you have any further questions.
Up to Date as of 5/1/2021

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