It’d be nice to have a feature to either somehow import a Roblox Animation from a site URL, or load it via a Roblox animation object. There are a lot of old animations that roblox has created, and a lot of them have useful poses that I myself, and others possibly in the future, would like to use for other animations. Especially if you’re trying to use default roblox animations like a sword swipe one, and want to do something similar with a few modifications, without it looking odd as you transition.
I’d mostly like this so that I can continue editing animations instead of having to set and do it all in one go.
Would certainly enjoy an import function.
Maybe I’m reading what you’re saying incorrectly, but I think this is already a feature…
[quote] I’d mostly like this so that I can continue editing animations instead of having to set and do it all in one go.
Would certainly enjoy an import function. [/quote]
But this only works on already published animations. If you wanted to do this, without spending 30R$ every time you want to edit your animations. You could use the “Load” and “Save” features. Then just copy the text from the StringValue made from the “Save” function inside (Dummy.AnimSaves). Then just create a model inside the Dummy named “AnimSaves”, toss your StringValue in there and use “Load”.
[quote] I’d mostly like this so that I can continue editing animations instead of having to set and do it all in one go.
Would certainly enjoy an import function. [/quote]
But this only works on already published animations. If you wanted to do this, without spending 30R$ every time you want to edit your animations. You could use the “Load” and “Save” features. Then just copy the text from the StringValue made from the “Save” function inside (Dummy.AnimSaves). Then just create a model inside the Dummy named “AnimSaves”, toss your StringValue in there and use “Load”.[/quote]
This will not work for roblox animations though, I believe. As in animations published by Roblox for gears.
[quote] Maybe I’m reading what you’re saying incorrectly, but I think this is already a feature…
[quote=“GollyGreg” post=81575]I’d mostly like this so that I can continue editing animations instead of having to set and do it all in one go.
Would certainly enjoy an import function. [/quote]
But this only works on already published animations. If you wanted to do this, without spending 30R$ every time you want to edit your animations. You could use the “Load” and “Save” features. Then just copy the text from the StringValue made from the “Save” function inside (Dummy.AnimSaves). Then just create a model inside the Dummy named “AnimSaves”, toss your StringValue in there and use “Load”.[/quote]
This will not work for roblox animations though, I believe. As in animations published by Roblox for gears.[/quote]
AFAIK, this should work for any animation published by “ROBLOX” (the account) or yourself. Of course, if you don’t have all the pieces to the animation (i.e. the dummy is missing a weld for like the tool or something), it won’t work.
[quote] I’d mostly like this so that I can continue editing animations instead of having to set and do it all in one go.
Would certainly enjoy an import function. [/quote]
But this only works on already published animations. If you wanted to do this, without spending 30R$ every time you want to edit your animations. You could use the “Load” and “Save” features. Then just copy the text from the StringValue made from the “Save” function inside (Dummy.AnimSaves). Then just create a model inside the Dummy named “AnimSaves”, toss your StringValue in there and use “Load”.[/quote]
But I shouldn’t have to upload the animation every time to update it later. (which takes a lot of planning ahead of time)
I was hoping we could import the hash’d ID you get before its uploaded too
Osyris just told you how to do it without publishing.
Thanks I already thanked him tho so I don’t know what the point of that was