The ability to use LinkedSource with a model

I was hoping to be able to write some scripts that other users would be able to use in their game via LinkedSource. Since I realize this is not possible with the new setup I’d like to request it be made possible. Perhaps this could be done in the same way ModuleScripts can be uploaded, and being able to set the AssetId of LinkedSource to a model containing a script. The same rules would of course apply to them.

This would be useful if I wanted to share scripts with other users that may need updating (very helpful for non-scripters) as well as if I were to write a game-engine that I want available in all of my places and not just a single universe.