THE AGONY TOWER | Chapter One

introducing The Agony Tower created by a small group of people known as Anthagonal Studio is a game in which you embark on a journey after waking up with no memory of the past and where you are.
the game has unique scenarios and an intriguing story about the past of the game universe


being initially launched for computer the project will have support for console and cell phone soon with additions in history and collectibles


Here are some pictures of the game to draw your own conclusions of what the project is all about.




To play the game just enter this link :arrow_heading_down:

7 Likes

I played a bit into the game, the scenery is SUPER nice, so is the rope thing where you hit F. One of the thing’s i’d suggest is maybe changing the text on the home screen and the one radio thing that gives you some dialogue to something more that matches the game. Besides that the game is super awesome!

2 Likes

This game was overall very well made and I enjoyed playing it. I would love to see more of this game in the future!

I only played to The Valley but I assume the rest of the game is amazing

Things I like
  1. I LOVE the menu! It’s very nice to use however the font probably isn’t the best choice.
  2. The ability to change how the game looks is also a welcome addition! However multiple references for dark and bright environments would be nice too.
  3. The rope mechanic is very unique but feels lackluster to use. It feels good but also kind of lame to use at the same time.
  4. The radio caption UI also looks very good! But the interact UI for it feels out of place for the rope UI.
  5. The train cutscene was a nice addition as well and I thought it was cool!
Things I don't like
  1. This is a personal preference but I feel like the game would have been done better in first person.
  2. The water is quite boring to swim in and I wish there was maybe an effect to show you’re inside the water or something.
  3. There’s no real indicator of where the chain comes from when using ropes. It would be cool if we had the actually get the device first.
  4. There’s no grammar at all in the notes.
  5. The floating text might go better with in-story dialogue from the player.
1 Like

I can tell you used Pixlr for the thumbnails. Good job!

1 Like

thank you very much for the suggestions and I’m glad you liked it, I’ll present the suggestions to another Dev from the anthagonal team to see what he thinks