In development mainly by @WacO123 and @Coni5433
This is a story driven exploration horror game, a continuation of a game previously made by @WacO123, the main focus of the game is progressing through the rundown facility, surviving by any means necessary from the horrors that reside within APORIS. You play as Leo, a former employee in search of information on the disappearance of his older brother Clyde. You will face dangers Leo never wanted to face himself, and will experience a story that is in an attempt, trying to be told properly and formally as one of the first on Roblox.
FACE YOUR PAST
Leo will encounter environments he once resided in, never remembered fondly. He will have to face the horrors of past mistakes and regrets.
Features include at the moment:
Active Stealth - Using your environment such as tall grass, objects, and other aspects to cloud yourself from MK droids who want to ensure your failure.
Active Pursuit - If stealth fails, they will pursue you, use vaulting, climbing, and basic sprinting to your advantage to lose your enemies
Phasing - If you’re in a tough situation, whether it be stealth, or pursuit; you can use Leo’s “Phasing” ability to your advantage to phase through walls
Exploration - Find relics, audio recordings, and other objects to get a better understanding of the downfall of APORIS
Environmental Advantage - Use objects and entities in the environment to take down enemies and lower the load during stealth and/or pursuit (This can range from dropping crates or electrified contents)
Enemy Variety - Face the run down MK’s the weeping entities, or face down A.R.I.E.S himself
PC and Console support - Survive on M&K, or Survive on the controller.
Story - The game is meant to feature a full story ranging with voice acting to an individual OST to make it feel more authentic as a story.
Features hoping to include:
Dodging
Optimization settings to allow for more wide population of systems to access the game
Mobile Support
Co-Op multiplayer
Teaser photos
Uploading: Untitled_3.1.5.png…
We do not have much in-game footage to show other than what is in testing (which I think you’d rather not see) this topic is for what you as the players or as developers would want to see, or think would be beneficial for a game like this.