https://www.roblox.com/games/9334932268/The-Backrooms-Remastered
Welcome to the changelog for The Backrooms Remastered.
There will be a post below this topic for every update.
VERSION 0.1
DATASTORE WIPED AFTER UPDATE
CHANGELOG
- Fixed a bug where the size of level entrances was 0, thus, would clip through chunk walls.
- Fixed a bug where sound was still playing when dead.
- Added a jumpscare sound effect whenever a monster starts chasing you.
- Reduced shaking magnitude on monster chases.
- Progress data will no longer be lost after dying.
- Reduced ExposureCompensation by .2 so the game looks better when sanity is at 100.
VERSION 0.11
CHANGELOG
- New feature that will play scary sounds behind you at random.
- Added a bandage tool that quickly adds health and spawns randomly like almond water.
- Added an energy bar tool that makes you quickly regain stamina and spawns randomly like almond water.
- Fixed a bug where the visual transition between low and high sanity was instant instead of a smooth and gradual fade.
- Small expansion to the tool handler so the progress datastore doesn't have to be wiped every time a new tool is added.
VERSION 0.12
CHANGELOG
- New monster called The Smiler.
- New entrance to level 188.
- New chunks for level 0.
- Tuned tool spawn probabilities.
- Monsters will no longer spawn in level entrances.
- Small chunk spawn module expansion so new level entrances can be inserted without a complete datastore wipe.
- Other minor bug fixes.
VERSION 0.13
CHANGELOG
- Epilepsy warning in the main menu.
- Fixed a bug where the fonts on the computer in the main menu were set to the default font instead of the arcade font.
VERSION 0.2
CHANGELOG
- Beginning of Level 188. (no entrance yet)
- Revamped the BackMaps module (better chunk selection based on surroundings).
- Fixed a bug where a loose chunk safeguard would despawn the first (thus loose) chunk.
- Fixed a bug where the Realism module would spit out an error every frame.
- Temporarily removed the Level 1 entrance because Level 1 isn't finished yet.
- ⬇ Level 37. ⬇
- Water spawning algorithm that floods chunks with water, and allows for dry spots in the shape of block, cylinder and ball.
- Numerous chunks.
- Entrance from Level 0 into Level 37.
- Entrance from Level 37 back into Level 0.