The Backrooms Remastered Changelog

https://www.roblox.com/games/9334932268/The-Backrooms-Remastered
Welcome to the changelog for The Backrooms Remastered.
There will be a post below this topic for every update.

VERSION 0.1


:warning: DATASTORE WIPED AFTER UPDATE :warning:


CHANGELOG

  • Fixed a bug where the size of level entrances was 0, thus, would clip through chunk walls.
  • Fixed a bug where sound was still playing when dead.
  • Added a jumpscare sound effect whenever a monster starts chasing you.
  • Reduced shaking magnitude on monster chases.
  • Progress data will no longer be lost after dying.
  • Reduced ExposureCompensation by .2 so the game looks better when sanity is at 100.

VERSION 0.11


CHANGELOG

  • New feature that will play scary sounds behind you at random.
  • Added a bandage tool that quickly adds health and spawns randomly like almond water.
  • Added an energy bar tool that makes you quickly regain stamina and spawns randomly like almond water.
  • Fixed a bug where the visual transition between low and high sanity was instant instead of a smooth and gradual fade.
  • Small expansion to the tool handler so the progress datastore doesn't have to be wiped every time a new tool is added.

VERSION 0.12


CHANGELOG

  • New monster called The Smiler.
  • New entrance to level 188.
  • New chunks for level 0.
  • Tuned tool spawn probabilities.
  • Monsters will no longer spawn in level entrances.
  • Small chunk spawn module expansion so new level entrances can be inserted without a complete datastore wipe.
  • Other minor bug fixes.

VERSION 0.13


CHANGELOG

  • Epilepsy warning in the main menu.
  • Fixed a bug where the fonts on the computer in the main menu were set to the default font instead of the arcade font.

VERSION 0.2


CHANGELOG

  • Beginning of Level 188. (no entrance yet)
  • Revamped the BackMaps module (better chunk selection based on surroundings).
  • Fixed a bug where a loose chunk safeguard would despawn the first (thus loose) chunk.
  • Fixed a bug where the Realism module would spit out an error every frame.
  • Temporarily removed the Level 1 entrance because Level 1 isn't finished yet.

  • ⬇ Level 37. ⬇
  • Water spawning algorithm that floods chunks with water, and allows for dry spots in the shape of block, cylinder and ball.
  • Numerous chunks.
  • Entrance from Level 0 into Level 37.
  • Entrance from Level 37 back into Level 0.