The purpose of this topic is to discuss the best method for creating an enemy that chases and kills the player!
Before I would like to make it clear that I am using a translator so maybe there are errors in the writing.
To enter the discussion, first we have to establish some considerations:
- The method must be able to operate simultaneously the largest possible number of enemies with the best possible performance
- You don’t necessarily need to post a solution. Anything that helps us reach a joint conclusion is welcome