When using R6, the bubble chat is offset unnecessarily high above the player’s head. I’d also like it to be bound the Head using a different method, since, in my game, the player’s head moves around according to the camera’s direction. This causes chat bubbles to move weirdly:
(I believe this issue only affects R6)
Compare to old chat:
I think the problem is that the new chat is positioned above the head relative to the head itself, while the old chat is positioned above the head in world space (or something along those lines!)
One thing I want to know is:
Is there a way to color the chat bubbles per player? Rather than having everyone’s chat bubbles colored the same no matter what?
Our reasoning behind this is that we wanted to put this feature into your hands earlier. Think of this as a kind of open beta. Some users might not have access to it, but while waiting to reach 100% adoption, you as a developer will be able to try it out and experiment with it. We will make sure to remove pcalls from the official code examples when they are not needed anymore.
This is an entirely different system from the old bubble chat, so yes, it should not have the bugs that the old one had. Please do let us know if you notice any issue though
Does this mean you fixed the old chat too since there will be an option to have either? Or is it just the new chat that doesn’t have this bug?
Same! This new chat is way too cartoony for serious types of games. It fits with some of the more cartoony style games but the old chat was a good middle ground that fit with everything. And yah if the old chat gets removed I will also end up forking it but I rather not have the need for that work to be done nor do I even know how to. I hope the old chat is not removed.
I’m assuming they made it this way to prevent the bubble from bouncing with the characters head and making it unable to be read, although I do agree it shouldn’t just be attatched to the HRP.
Due to this, changing the chat for certain players is not possible with the new system. In order to change the color of the bubble chat for specific players, you would need to be able to fork the chat scripts. Obviously, this is not available anymore.
With the old chat system, this was possible through forking the chat scripts. If we wanted to make specific changes, for example gamepass-activated chat bubble color, that wouldn’t be something we can do, correct?
Love the bubble chat feature but I have a PC user that isn’t getting the old or the new chat now (previously had the old chat). So I thought there was only a lag on adoption for Mobile users?
I still don’t understand why you guys couldn’t just re-style the existing BubbleChat framework instead of making it rely on a messy, horrendous proprietary framework which appears to slow down everything it runs, and makes it more difficult for developers to modify.