Our reasoning behind this is that we wanted to put this feature into your hands earlier. Think of this as a kind of open beta. Some users might not have access to it, but while waiting to reach 100% adoption, you as a developer will be able to try it out and experiment with it. We will make sure to remove pcalls from the official code examples when they are not needed anymore.
This is an entirely different system from the old bubble chat, so yes, it should not have the bugs that the old one had. Please do let us know if you notice any issue though
Does this mean you fixed the old chat too since there will be an option to have either? Or is it just the new chat that doesn’t have this bug?
Thanks!
It would be better to make it pop up faster because I have tried it and it’s kinda slow but everything is perfect
Same! This new chat is way too cartoony for serious types of games. It fits with some of the more cartoony style games but the old chat was a good middle ground that fit with everything. And yah if the old chat gets removed I will also end up forking it but I rather not have the need for that work to be done nor do I even know how to. I hope the old chat is not removed.
I’m assuming they made it this way to prevent the bubble from bouncing with the characters head and making it unable to be read, although I do agree it shouldn’t just be attatched to the HRP.
Everything looks great except for that gross cartoony slide in animation. There needs to be a way to disable that.
Looks great! I like it. However, does this cost any lag at all?
Due to this, changing the chat for certain players is not possible with the new system. In order to change the color of the bubble chat for specific players, you would need to be able to fork the chat scripts. Obviously, this is not available anymore.
With the old chat system, this was possible through forking the chat scripts. If we wanted to make specific changes, for example gamepass-activated chat bubble color, that wouldn’t be something we can do, correct?
Love the bubble chat feature but I have a PC user that isn’t getting the old or the new chat now (previously had the old chat). So I thought there was only a lag on adoption for Mobile users?
99% players seem fine.
Any thoughts?
I’m having issues with this, my place seems to be forcing both to be active.
EDIT: Removing the ‘BubbleChat’ LocalScript that I previously forked solved this issue and removed the old bubble chat.
Unfortunately found a bug or glitch here is the bug:
the bubble collides with the head when looked down with shiftlock
I still don’t understand why you guys couldn’t just re-style the existing BubbleChat framework instead of making it rely on a messy, horrendous proprietary framework which appears to slow down everything it runs, and makes it more difficult for developers to modify.
Looking good about the new one, but can’t follow that old thing. Old Bubble Chat make us the memories.
Isn’t it connected to the humanoid Root part and not the head?
I believe it’s due to legacy behavior that has been kept for the R6 rig. The new bubble chat uses the character’s PrimaryPart
as its adornee for the BillboardGui. You’ll notice that R6’s PrimaryPart
on spawn is the Head, whereas, R15’s is the HumanoidRootPart.
If you don’t rely on the R6 PrimaryPart
being the Head, you can just set the PrimaryPart
yourself on the .CharacterAdded
event to the HumanoidRootPart instead. I don’t believe there’s any side effects of doing this.
This update is truly amazing. The Roblox chat has not changed for many years now, and it seems like a big update to me. One thing that I truly love about it is how customization it is. Now, instead of having to re-create a chat on our own in order to design it, we have way more control over it without holding us back from having to manually update our own every time it breaks. One thing that I would enjoy is if we could “customize the animation” per say. Although this chat is very good, it is too cartoonish for some scenarios, so customizing the appearance and fading-out speed (how long it takes to appear) would be amazing. Other than that, amazing job. Very well done.
Question: Does setting the bubble chat settings only work in-game? When I try to do it in Studio, the default settings are still there.
local chat = game:GetService("Chat")
local ChatSettings = {
BubbleDuration = 10,
MaxBubbles = 1,
BackgroundColor3 = Color3.fromRGB(0, 0, 0),
TextColor3 = Color3.fromRGB(255, 255, 255),
TextSize = 10,
Font = Enum.Font.GothamSemibold,
Transparency = 0,
CornerRadius = UDim.new(0.25,0),
TailVisible = false,
Padding = 8, -- in pixels
MaxWidth = 300, --in pixels
VerticalStudsOffset = 0,
BubblesSpacing = 6,
MinimizeDistance = 40,
MaxDistance = 100,
}
pcall(function()
print("before")
chat:SetBubbleChatSettings(ChatSettings)
print("Successful")
end)