With a Blend2D node set to Polar Input Mode you can manually input an Angle and it works correctly, but when you input it with a Number parameter it results in a seemingly random angle:
Maybe it’s because the angle is expecting a rotation value, which doesn’t exist as a parameter option, and it’s not correctly translating the Number variable?
Expected behavior
The number input from a parameter should be the same result as manually inputting the value directly in the node.
I suspected that was the case, but there’s no option for making a radian parameter, just number. I would expect the behavior to be to either add a radian parameter option, or for number to automatically convert