And it costs 500 R$…
Why wouldn’t it exist?
Because PP are per-game now instead of a global number
That doesn’t mean clans shouldn’t exist.
That doesn’t mean clans shouldn’t exist.[/quote]
The sole purpose of a clan is to track PP gained by the members in the clan. Now that global PP doesn’t exist, that purpose is obsolete. They either need to be re-purposed or removed – preferably replaced with divisions.
That doesn’t mean clans shouldn’t exist.[/quote]
The sole purpose of a clan is to track PP gained by the members in the clan. Now that global PP doesn’t exist, that purpose is obsolete. They either need to be re-purposed or removed – preferably replaced with divisions.[/quote]
I believe it was mentioned that the use of clans would extend beyond PP.
That doesn’t mean clans shouldn’t exist.[/quote]
The sole purpose of a clan is to track PP gained by the members in the clan. Now that global PP doesn’t exist, that purpose is obsolete. They either need to be re-purposed or removed – preferably replaced with divisions.[/quote]
I believe it was mentioned that the use of clans would extend beyond PP.
[quote]The clan points system is mostly made to be on a 1vs1 basis. It would be counting points gained over a short amount of time in neutral territory. [/quote] (eliminated since that’s global PP)
[quote]Group games are popular with people in groups, as the should be. That is how it has always been, the people whom the place was designed for, visit the place. And although you might not personally be involved with many groups, most people on roblox are. And if anything, this is probably the first time in roblox history that group places are being played by people outside the group with so many teams like team rudementality popping up and making games for the public. [/quote]The 100 people that fit in the clan do in no way, shape, or form represent the group as a whole – it is an invalid comparison if you compare the clans of two groups, as you’re possibly ignoring 100s of 1000s of other people depending on the group size.