The Cantabria Project Devlog

Hello Devforum dwellers. I’m starting a new project based on an alternate Great War where you can command tanks, armoured cars, trains, and… spiders? I don’t want to clog this post, so a absolutely not brief overview of the lore will be below.

yap yap lore

The game’s premise lies behind the idea of a world in which Uranium research advances at an incredibly faster rate than in real life, and uranium deposits are in greater numbers worldwide. Despite this, uranium was still discovered the same year it was historically, starting in 1789. The French Revolution and its new government became the main basis for uranium research in the late 18th century, as the French Republic allocated many resources towards Uranium studies. Early uranium companies form (this will be important when war rolls around), those being: D’Occitanie of France, Han Sumatra of the Netherlands, and Caelus, of the United Kingdom. Napoleon loses the Napoleonic Wars and as such, D’Occitanie is dismantled, as all their assets are stolen by the new French Monarchy to fund their crippled government.

The Greek War of Independence becomes known as the “Brilliance War” as the British, Russians, French, and Germans become involved in the war, using it as a playground to test their new uranium-powered weapons. The war drags on for a decade, eventually ending in Greek independence, at the cost of hundreds of thousands of men from across Europe. D’Occitanie is also able to reform as uranium becomes more important again and the government helps kickstart the company.

After the war, a “Uranium Race” begins as nations from across the continent try to expand their technology, competing to make the deadlier weapons. This would see the rise of the Dutch company Han Sumatra, as the rich jungles of Sumatra gave home to a wealth of uranium deposits, allowing Han Sumatra stocks to soar.

Not much interesting happens for a few decades, aside from new studies, more research and all that, but as we fast forward to the American Civil War, we get to see new, uranium-powered vehicles being used in the war, mainly for transportation. This allows the Union a significant logistical advantage, allowing them to win the war swiftly. Shortly after the war, increased mining operations began in the Rocky Mountains to harvest more of the material, and with their wealth of manpower, the United States quickly became one of the richest nations in the world, exporting uranium to weaker nations.

Britain and France develop the first fully nuclear-powered armaments, including artillery. Although rudimentary, they show what potential nuclear energy has in the future.

With the breakout of the Franco-Prussian War, nuclear-powered weapons see their first use in combat, with the war quickly becoming insanely deadly, as their radioactive properties are used to sabotage supplies and water.

Following the Berlin conference, European powers now have nearly unlimited access to uranium in Africa, as lower-class workers are sent to places such as South Africa to mine uranium. It quickly becomes one of the most dangerous jobs in the world.

Beginning in the early 1900’s, the first concepts of Nuclear Bombs are devised by European and American scientists, though the idea is yet to be entertained. In Europe, the arms race grows more tense as “Suicide submarines,” large underwater vessels filled to the brim with nuclear artillery shells are created, with the intent to ram into boats and destroy them–and the submarine–in an instant.

As all good wars start in the Balkans, WW1 starts with our favourite Balkan nation: Bulgaria. As tensions rise between Serbia and Bulgaria over Macedonia, people are quick to choose sides, as war now breaks out between the two, Europe is faced with a new war that will quickly sweep the continent and the entire world, giving a whole new meaning to the Powderkeg of Europe.

The war grows to be an insane slog, one that doesn’t end until 1941 when the invention of Niel’s Object, the first ever nuclear weapon, is built, being dropped upon the German city of Essen, and crippling their nation, only to be finished off by the Soviet Union’s own bomb, Bomba Sitorskogo, which is dropped on Munich.

Europe is a wasteland by the end of the war, while a Cold War develops between the United States and the Soviet Union. Europe, once a powerful continent, is never able to recover, as anarchy forms in their land, the nations of the land being pawns to the new superpowers of the world.

Nifty, but what is this game?

The Cantabria Project (which isn’t it’s actual name, by the way,) is going to be a Story-driven game based upon campaigns, similar to titles like Hyrule Warriors: Age of Calamity or Battlefield 1 (Battlefield 1 my beloved), where you will progress by completing campaigns, playing as many different vehicles across many different nations until the final campaign.

There will also be a PVP mode, where you can play in an environment similar to… W-w-w… wWar Thunder?!? where you will progress through tech trees for different nations and fight against other players in similar tier brackets to you.

When does this release?

Nobody will ever know. Not even me.

Are these vehicles real?

Some vehicles may be inspired by real-life tanks or… whatever you call some of these abominations, but every vehicle in the game is fictional.

Speaking of the vehicles, let’s move on to…

The ever-expanding, all-consuming list of vehicles.

So far, there is a small list of vehicles actually modelled, but I will make lots more. Some are older than others, so they may not have that much detail.

D'Occitanie "D'Occitanie

“The tank so bad they had to say it twice.” - Some German man, probably.

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The D’Occitanie is a French tank designed by, you guessed it, D’Occitanie. It features a rotating turret and powerful frontal armour. Running on an early nuclear engine, it can go… abysmally slow.

Armillarsphäre Early 1915

The Armillarsphäre is a German… ball? developed by designer Friedrick Lupus in 1915. These tanks are fitted with a small front turret and a flashlight for night operations. Its mobility depends on a single track running along the length of the ball, with a back wheel for steering.

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Inside the tank shows the bad conditions inside the tank, as a small engine is strapped inside, producing tons of smoke to make sure your lungs never recover from active service, as well as a small oil lamp and a steering wheel to, well, steer the tank. Ammunition must either be stored on the ground like you’re a newspaper hoarder in New York City or in your pockets.

Deutsche Mobilhaubitze 1915

The most recent vehicle, the Deutsche Mobilhaubitze, or DMH for short, is an armoured car developed by… the Government, I guess? I haven’t really thought this one through, with 2 80mm turrets on the top. It can be used to store cargo or shoot enemies. In its stock form, the vehicle has no secondary armament, meaning it is mostly useless if in combat with infantry, as its main role was for supply, recon, and long-range artillery fire.

This version modelled here has seen combat in the battle of Luxembourg, as a captured flag, rope, a Passchendaele sign, a map, and other things can be seen strapped to the vehicle’s exterior.

Where can I see progress?

This thread will be used to show all major progress in the game, and a Discord server will be made in the future.

Be warned, as I am have a rare condition known as being broke, this will stay a solo project unless I am able to do otherwise in the far future. As such, progress will be INCREDIBLY slow.

I would like to see your feedback and anything I can improve with the game so far, and until next time, devforum dwellers!

4 Likes

Sounds pretty awesome, great vehicle designs aswell, but the Mobilhautbitze sorta looks too modern for the setting, could use some design tweaks to look more similar to armored cars of the time period.

Hello again,
Small little progress update, the interior of the DMH is, for the most part, finished! It just needs a few decorations and that should be it for the interior.

Background info (steering and such)

The DMH is not exactly what you would call a luxurious vehicle. in terms of seating, all it has is a little stand to lean on.

For steering, there’s simply a steering wheel. How fancy! The vehicle is controlled by three pedals, which, if you’ve ever driven a car before, have an obvious purpose.

As well as that, thanks to @Grem11n for feedback, the back of the vehicle now has a more utilitarian look, replacing the highly angled shape with a more flat one. It features another license plate, a handlebar for satisfying bucket bouncing physics during gameplay and a lot of empty space.

I may do extra work to make it look less modern, but its certainly a step.



Roadmap

I will probably work on adding tracks to the D’Occitanie Please tell me a more efficient way rather than adding a bunch of hinge constraints, I prefer my games to not be at 2fps,, as well as a prototype to actually drive these vehicles.

I will sleep now. Goodbye!

1 Like

This looks good, maybe the tank design could have a more useful inside? Like Maybe a dock in the inside?