Do you still receive no errors? also I have a few questions
Script.parent
is the item
how are you able to do this
script.Parent.MouseButton1Click:Connect(function()
what instance is it
Do you still receive no errors? also I have a few questions
Script.parent
is the item
how are you able to do this
script.Parent.MouseButton1Click:Connect(function()
what instance is it
it is a image button and there are 0 errors
You index info here
But, you index sale in the script Is that correct? I wanted to see when sale remotefunction was Invoked thats why* im curious.
there are 2 remote functions, info and sale and yes it is correct ( i debugged it, and it worked)
sorry for the late reply
local rep = game:GetService("ReplicatedStorage")
local itemsel = script.Parent.Parent.selecter
local cantbuy = script.Parent.Parent.cant_buy
local status = script.Parent.Parent.status
local success
script.Parent.MouseButton1Click:Connect(function()
success = false
if itemsel.Value ~= nil then
success = rep.Remotes.sale:InvokeServer(itemsel.Value)
end
if not success then
status.Text = "CANT BUY!"
wait(0.00001)
cantbuy.Visible = true
script.Parent.Visible = false
else
status.Text = "CANT BUY!"
wait(0.00001)
cantbuy.Visible = true
script.Parent.Visible = false
script.Parent.Visible = true
status.Text = "Equipped"
wait(0.0001)
end
end)
im gonna sleep guys so pls help me thank you!
Copy and paste every script in the game here. I might do God’s bidding for you.
i dont understand ? pls tell what u saying
local rep = game:GetService("ReplicatedStorage")
local items = game:GetService("ServerStorage"):WaitForChild("Tools")
game.Players.PlayerAdded:Connect(function(player)
local stats = Instance.new("Folder")
stats.Name ="leaderstats"
stats.Parent = player
local Strength = Instance.new("NumberValue")
Strength.Name ="Strength"
Strength.Parent = stats
local Coins = Instance.new("NumberValue")
Coins.Name ="Coins"
Coins.Parent = stats
Coins.Value =50
local gems = Instance.new("NumberValue", stats)
gems.Name = "Gems"
local storage = Instance.new("NumberValue")
storage.Value = 10
storage.Name = "Storage"
storage.Parent = player
local Class = Instance.new("StringValue")
Class.Name = "Class"
Class.Parent = stats
local Equipped = Instance.new("StringValue", player)
Equipped.Name = "Equipped"
local items = Instance.new("Folder", player)
items.Name = "OwnedItems"
end)
rep.Remotes.info.OnServerInvoke = function(player , item)
return items[item].Cost.Value
end
game:GetService("ReplicatedStorage").Remotes.sale.OnServerInvoke = function(player , item)
local playergui = player.PlayerGui
print(player.Name.."Invoked server")
price = items[item].Cost.Value
if player.leaderstats.Coins.Value < price then
playergui.tools_gui.tools_frame.canbuy.ImageTransparency = 1
print("aa") game.StarterGui.tools_gui.tools_frame.cant_buy.ImageTransparency = 0
print("bb")
playergui.tools_gui.tools_frame.status.Text = "CANT BUY!"
print("Cc")
elseif player.leaderstats.Coins.Value >= price then
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value - price
playergui.tools_gui.tools_frame.canbuy.ImageTransparency = 0
print("a")
playergui.tools_gui.tools_frame.cant_buy.ImageTransparency =1
print("b")
playergui.tools_gui.tools_frame.status.Text = "BUY!"
print("c")
local gear = items[item]:Clone()
gear.Parent = game.ServerStorage.OwnedItems
local gear = items[item]:Clone()
gear.Parent = player.Backpack
return true
end
end
local module = {}
for i,tool in pairs(game.StarterPack:GetChildren()) do
dirtovalk = game.StarterPack["Valkyrie of dirt"]
module.dirt = {"Valkyrie of Dirt" , 0 , dirtovalk.TextureId}
end
for i,tool in pairs(game.ServerStorage:GetChildren()) do
purple = game.ServerStorage.Tools["Purple Valkyrie"]
module.purple = {"Purple Valkyrie", 50, purple.TextureId}
end
return module
local rep = game:GetService("ReplicatedStorage")
local itemsel = script.Parent.Parent.selecter
local cantbuy = script.Parent.Parent.cant_buy
local status = script.Parent.Parent.status
local success
script.Parent.MouseButton1Click:Connect(function()
success = false
if itemsel.Value ~= nil then
success = rep.Remotes.sale:InvokeServer(itemsel.Value)
end
if not success then
status.Text = "CANT BUY!"
wait(0.00001)
cantbuy.Visible = true
script.Parent.Visible = false
else
status.Text = "CANT BUY!"
wait(0.00001)
cantbuy.Visible = true
script.Parent.Visible = false
script.Parent.Visible = true
status.Text = "Equipped"
wait(0.0001)
end
end)
local player = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.Remotes.sale.OnClientInvoke = function(item)
local price = game.ServerStorage.Tools[item].Cost.Value
if player.leaderstats.Coins.Value < price then
game.StarterGui.tools_gui.tools_frame.canbuy.ImageTransparency = 1
print("aa") game.StarterGui.tools_gui.tools_frame.cant_buy.ImageTransparency = 0
print("bb")
game.StarterGui.tools_gui.tools_frame.status.Text = "CANT BUY!"
print("Cc")
elseif player.leaderstats.Coins.Value >= price then
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value - price
game.StarterGui.tools_gui.tools_frame.canbuy.ImageTransparency = 0
print("a")
game.StarterGui.tools_gui.tools_frame.cant_buy.ImageTransparency =1
print("b")
game.StarterGui.tools_gui.tools_frame.status.Text = "BUY!"
print("c")
return true
end
end
local reps = game:GetService("ReplicatedStorage")
local item = script.Parent.Parent.Parent:WaitForChild("selecter")
local img = script.Parent.Parent.Parent:WaitForChild("tool_img")
local name = script.Parent.Parent.Parent:WaitForChild("name")
script.Parent.MouseButton1Click:Connect(function()
local price = reps.Remotes.info:InvokeServer(script.Parent.Name)
if price ~= nil then
name.Text = script.Parent.Name
img.Image = script.Parent.A.Image
item.Value = script.Parent.Name
script.Parent.Parent.Parent.price.Text = price
end
end)
thats it
@Limited_Unique
Blockquote
help please i need this effect to work in my game
the video
sorry for the poor quality (i I hope u understand what is going on
Sorry I stopped replying after you said I assumed you solved it.
To debug. Can you add some prints before you run code inside that Gui button?
It looks as if there’s no event connected.
hey i got an error here is the error
ServerScriptService.leaderstats:44: invalid argument #2 (string expected, got nil)
local rep = game:GetService("ReplicatedStorage")
local items = game:GetService("ServerStorage"):WaitForChild("Tools")
game.Players.PlayerAdded:Connect(function(player)
local stats = Instance.new("Folder")
stats.Name ="leaderstats"
stats.Parent = player
local Strength = Instance.new("NumberValue")
Strength.Name ="Strength"
Strength.Parent = stats
local Coins = Instance.new("NumberValue")
Coins.Name ="Coins"
Coins.Parent = stats
Coins.Value =50
local gems = Instance.new("NumberValue", stats)
gems.Name = "Gems"
local storage = Instance.new("NumberValue")
storage.Value = 10
storage.Name = "Storage"
storage.Parent = player
local Class = Instance.new("StringValue")
Class.Name = "Class"
Class.Parent = stats
local Equipped = Instance.new("StringValue", player)
Equipped.Name = "Equipped"
local items = Instance.new("Folder", player)
items.Name = "OwnedItems"
end)
rep.Remotes.info.OnServerInvoke = function(player , item)
return items[item].Cost.Value
end
game:GetService("ReplicatedStorage").Remotes.sale.OnServerInvoke = function(player , item)
local playergui = player.PlayerGui
print(player.Name.."Invoked server")
price = items[item].Cost.Value
if player.leaderstats.Coins.Value < price then
playergui.tools_gui.tools_frame.canbuy.ImageTransparency = 1
print("aa") game.StarterGui.tools_gui.tools_frame.cant_buy.ImageTransparency = 0
print("bb")
playergui.tools_gui.tools_frame.status.Text = "CANT BUY!"
print("Cc")
return false
elseif player.leaderstats.Coins.Value >= price then
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value - price
playergui.tools_gui.tools_frame.canbuy.ImageTransparency = 0
print("a")
playergui.tools_gui.tools_frame.cant_buy.ImageTransparency =1
print("b")
playergui.tools_gui.tools_frame.status.Text = "BUY!"
print("c")
local gear = items[item]:Clone()
gear.Parent = game.ServerStorage.OwnedItems
local gear = items[item]:Clone()
gear.Parent = player.Backpack
return true
end
end
Which line is line 44? I don’t have the patience to count to 44 sorry.
this :
price = items[item].Cost.Value
never mind i fixed the error but the bug still is there
I can help with this, with a more simple script, but it would really help if you sent the explorer, so it would be easier for me to make a script you understand.