When I first joined this game I was astonished, it features stable game play and is very addicting. Even the lobby packed with interesting mini games which made me hooked.
The main goal is to maneuver down levels with dozens of obstacles and survive from being crushed by the “Crusher”
Gain points to spend on upgrades, gears, effects and other cool stuff.
The game contains 31 maps, plenty to keep any player busy.
The swords kind of ruined the game for me. It made it more about griefing others than trying to figure out the puzzles of the levels. I think that aspect will turn off a lot of casual players who enjoy the more cooperative or social aspects of the game and don’t like PvP.
Nope, I’m following the leader in the map and then randomly people die. Like me and the 4th guy, but nobody else behind. It’s totally random as you’re walking. Definitely not the crusher lol. Out of the 4 rounds I played, I randomly died twice, along with random people at random times. It’s almost like there are invisible kill-bricks scattered throughout the map that let some people pass but some die.
The swords kind of ruined the game for me. It made it more about griefing others than trying to figure out the puzzles of the levels. I think that aspect will turn off a lot of casual players who enjoy the more cooperative or social aspects of the game and don’t like PvP. [/quote]
I’ve never related to an staff post this much before, I next to hate PvP. Only in TF2 is it acceptable and some other games where killing is the main focus, this wasn’t.
The swords kind of ruined the game for me. It made it more about griefing others than trying to figure out the puzzles of the levels. I think that aspect will turn off a lot of casual players who enjoy the more cooperative or social aspects of the game and don’t like PvP. [/quote]
I’ve never related to an staff post this much before, I next to hate PvP. Only in TF2 is it acceptable and some other games where killing is the main focus, this wasn’t.[/quote]