Hello, this script is supposed to summon a pile of planks. I’d like the debounce to make the button available after 20 seconds but it doesn’t seem to work. The planks won’t be summoned again. Can anyone help me?
local planks = game.ReplicatedStorage.Planks
local position = game.Workspace.PlankPosisi
local debounce = false
function onTouched(click)
if debounce == false then
debounce = true
local clone = planks:Clone()
clone.Parent = workspace
clone.Position = game.Workspace.PlankPosisi.Position
wait(20)
debounce = false
end
end
script.Parent.ClickDetector.MouseClick:Connect(onTouched)
local planks = game.ReplicatedStorage.Planks
local position = game.Workspace.PlankPosisi
local debounce = false
function onTouched(click)
if debounce then return end
debounce = true
local clone = planks:Clone()
clone.Parent = workspace
clone.Position = game.Workspace.PlankPosisi.Position
task.wait(20)
debounce = false
end
script.Parent.ClickDetector.MouseClick:Connect(onTouched)
local storage = game:GetService("ReplicatedStorage")
local planks = storage:WaitForChild("Planks")
local position = workspace:WaitForChild("PlankPosisi")
local debounce = false
function onTouched(player)
if debounce then
return
end
debounce = true
local clone = planks:Clone()
clone.Parent = workspace
clone.Position = position.Position
task.wait(5)
clone:Destroy()
debounce = false
end
script.Parent.MouseClick:Connect(onTouched)
Server script, place it inside the “ClickDetector”, like this: