The device type can be changed by scrolling ingame using Test/Device ui

Just wane start by saying this bug doesn’t have any major impact at all, in fact its severity is very low. Its just I want to point it either way, because its a small bug.

So whenever I playtest, the device type gets disabled so you can’t change the device while playtesting. Idk why its disabled during playtest, could have something to do with avoiding stuff getting broken (IDK)

So when you however over this ui, your not allowed to click it while playtesting and change the device type. But by scrolling while hovering over the ui your able to change the device type.
image

here is a mp4 that showcases the issue

Expected behavior

Its expected that your not allowed to change device type while ingame, because it gets grayed out, but this way bypasses it.

A private message is associated with this bug report

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I can reproduce this issue as well

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This is just an acknowledgment announcement!

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!

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Hi,

Is this still happening? I tried and could not reproduce the issue.

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Strange, seems to be fixed now. I can’t reproduce it either

Why does the device type/selector even have to be greyed out? There was no issue with changing it.

Please don’t “fix” this. This is the only way I can quickly test my UI against all popular device types at runtime. I now no longer have any way to do this. Really annoying change.

Given that the original issue was a technically a bug / unexpected behavior that went away, can you put in a feature request for this?

I totally get the use case but we need to make sure that it’s a feature and not a bug :sweat_smile:

We already have this behavior on the size dropdown and we need to investigate why the device dropdown was disabled in the first place. If there was some potential crash for 90% of Devs, we need to address that.

Thank you!

I do agree that this was a useful feature, and I do think there should be a way to test with different devices during play testing to save time. I was just wondering why it was grayed out, and thought perhaps it was grayed out on purpose to avoid some bad bug. If its disabled during playtest there is probably a underlying reason for doing so, and if your able to bypass that security mechanism, then its not good.

So I thought it was a good idea to report this. I am really sorry if this bug report has caused inconvenience to anyone. I also hope perhaps some of you who are able to post on feature request could make a topic on bringing a way to change device type during playtest.

Thank you, and no, there is no inconvenience.

In fact, we appreciate all suggestions to improve Studio.

I, too, think that this would make a good feature, and will look into it, especially to make sure this is not caused by something more serious in the first place and enabling this is not causing some crash. Also, it’s good idea to file the feature request because others can also join the conversation and the more people do the higher the odds that we get to work on these things. :slight_smile:

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