The difference between assemblylinearvelocity vs velocity

What is the difference in the two? They pretty much provide the same thing is one more performant then the other?

HumanoidRootPart.AssemblyLinearVelocity = HumanoidRootPart.CFrame.lookVector * 10
vs
HumanoidRootPart.Velocity = HumanoidRootPart.CFrame.lookVector * 10

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.Velocity is deprecated. AssemblyLinearVelocity is the one you’re supposed to use instead.

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