Would it be best to make a Mesh sphere and wrap the texture onto that?
I’m not going to do it in 1 texture, I am going to do it with 64
Having a bit of a hard time understanding what you’re saying, but modeling the Earth in Blender is one of the easiest things you could probably do.
You just need to insert a sphere, then go to the Material tab and select Base Color > Image Texture.
Then select the texture you wish to use, and boom! The UVs are about as good as you can possibly get them, due to the sphere having simple geometry.
What would these 64 textures be, though? The only thing that you need to make the Earth is the texture itself, so I don’t know what these other textures would be for.
Roblox limits the resolution to 1920x1080, so if you want something higher then you need multiple images. That’s what my problem is. Imagine a 2d map in ROBLOX with 8 rows and 8 columns. Each tile contains 1/64’th of the map. Now try to wrap those onto a sphere, and that’s my problem. I know it’s possible because RoN did it before.
One idea would be to just do a huge cube but potentially scale the character down to make it appear the cube is much bigger
You can make a open world game with the globe, so basically the POV is from space but you can control your player on earth to gather resources, gather armies and find vehicles, then you can fight people. No need for FPS or PVP skills, just pure tactics.
Alright this issue has kinda shifted a little. For example, here is the current planet I have in Blender all ready for use
When I try to texture it, I have a new problem. For example, I will be applying one of the pieces with this texture:

When I take that image and apply it to one of the pieces on my sphere (in ROBLOX), here is what I get:
It’s just ice. I think the problem is that Blender puts a second side on the sphere, but that “side” doesn’t exist. I only want the texture to apply to just what is visible. Is there a way to remove that mystery face?
I probably didn’t explain it very well, sorry, I don’t really understand the problem.
Looking at it now, I see the UV map for the object is extremely small:
This is why the texture only shows ice.
Any way to fix this?
Im trying to do something similiar, but just no texture, im actually making a 3d atmosphere for my game. If you wanna talk heres my tag for discord: Wrld #3128
We talk later. I figured out how to solve my problem, so I definitely can assist you.
You can manually resize / replace / rotate UV maps. Just scale it bigger?
tag didnt work, you sure its right?
what’s your discord tag, sire?
preferably one that works
If you figured out the solution you should post how you did it so others can learn from you.
Also click on the “Solution” button on that post so it shows that this has been solved.
Never figured out the solution.
Ah, so this isn’t correct then?
Nope, I thought i figured it out. I did not.
My discord tag is Wrld #3128 dm me
your. tag. does. not. work. seriously.