The Empire of Tamriel vs The Worm Cult

- Only offensive victories will count. I.e first to 10 offensive victories will win.
- Raids will be flag-based. (I will reiterate and say that KO and elimination raids do not accurately measure how well a group can work together. There are too many discrepancies and uncontrollable variables present in these types of raids, making them unfit for war.)
- No glitching or exploiting will be tolerated in any capacity.
- There are no such things as automatic victories.
- There must be a high-rank present at each official raid/defense for a victory to be official.
- No allies/vassal states. This is purely a war founded upon the idea to boost activity and have fun among EoT and the Worm Cult. (If other clans want war then they should find their own enemy and not jump into a war that is irrelevant to them.)
- Toxicity (flaming, trolling, personal attacking, swearing at) must be kept at a minimum. Banter is fine, but being this war is not with hostile intent per se`, no one should be excessively toxic.
- No forts must be updated without informed consent.
- When raiding [if the party is not already patrolling at their base and you have intentions to raid] make sure you give x amount of time as a notice before deploying. (If an Officer is online and has the capacity to rally the men needed for an official server, there is no reason to decline.)
- Linked swords must be used by both parties as it is a universal weapon across ROBLOX. (There is no “but his sword has MoRE ReAcH!11”.)
- No music during raids.
- Only 1 offensive-raid per day–which means a total of two battles per day if both sides raid. (under negotiation)