Ok so… I have 29,726 parts in my game (Found from code)
Will 29,726 crash studio… Even worse destroy my computer?? Or am I fine?
Ok so… I have 29,726 parts in my game (Found from code)
Will 29,726 crash studio… Even worse destroy my computer?? Or am I fine?
Should be fine, dunno now after one of the fixes had to be disabled though! I expect mostly fine, this was one of the smaller improvements.
I’m not sure if it’s part of this update, but I noticed everything loads in faster now when I delete the entire map and paste it back in to refresh the materials. This is huge for me.
It’ll certainly be a little sluggish, but you’re computer isn’t going to explode from it.
The team behind this isn’t the same team behind that update.
@Dogekidd2012, @kirazeee325 Don’t know if it’s this or the selection update that’s causing it but my fps now tanks when hovering my mouse over anything. It’s a pain in the derriere trying to build anything
Ryzen 5 5600G with Radeon graphics @3.90GHz
48GB DDR4 RAM (47.9 usable) @3200MHz
NVIDIA GeForce RTX 3070Ti
Watch my CPU usage go up when I start moving my cursor over things:
Happens when in testing mode too using your weapons system but it’s like 100x worse:
Can you show your microprofiler at the same time as hovering over? (Ctrl+F5)
Also, does this happen without any plugins?
Happens without plugins, here’s a screenshot of my microprofiler around when the lag happens but not sure how useful it is, can send a proper microprofiler dump. Also jsyk it’s ctrl + f6
In edit mode:
In playtesting:
Edit: never mind, found it, here’s MP dump from in studio:
microprofile-20230208-194114.html (5.8 MB)
In playtesting (need to compress it as it’s >10mb, although not 100% sure whether or not this is useful)
microprofile-20230208-194309.zip (2.7 MB)
Not able to access it though?
Great, I have worked on projects in the past with very many parts. And I have always been frustrated with the slowness of the explorer
@MCWither_Storm were you able to dm bug support? You shouldn’t need any special permissions to do so.
ROBLOX Studio ONLY uses one CPU core? Well, that explains its slowness.
not even 666,666,667 / 100,000 smh
it’s a joke, I said this because it’s a good update and it lets me select faster
The time it took to bulk-select or -deselect items was about 1900% slower a few weeks ago.
This “Optimization” thing made my experience laggier
Now I wait 1-2 seconds when I do any changes in my game. Roblox keeps on worsening the things they achieved. I’m not going to be the types who go: OMG ROBLOX GREAT JOB YOUR ALWAYS RIIIGHT YEAAA
Please fix this problem, it discourages me to develop because of the painful wait when I do changes in my game
M1 Mac 2020 8GB RAM 512GB
For anyone wondering
To add this post: Also sometimes when I insert models from Toolbox I get this, ToolboxTemporaryInsert and the models just spawns entire away from me which is honestly pure frustration for me
Ive noticed that is was faster thank ou!
@keo164 – I’m sorry to hear you’re experiencing lags; in order for us to address this issue, can you specify the context in which you experience these lags (e.g. after doing what specific action(s) do you experience lags)? And when did you start noticing these lags? Thank you
I sometimes experience this after studio updates and in the next update it simply dissapears. Its in a loop like that. Sometimes appears out of nowhere and dissapears out of nowhere no explanation.
Insert any model in to the game (appears in some models but frequent)
Just change anything in your game like switch tabs (script), insert part, insert model from toolbox, move scale rotate something.
Also, to mention
Rarely when I try to play my game in studio, The play only results in blank white screen and after 2-3 tries I finally reach to my game