I have also received the issues @rinyafii, @Zomebody, and @BendsSpace have been encountering ever since the new update. An issue I have also dealt with recently is the box selection not updated when I have duplicated the part. For example:
As you can see here I duplicated the original part, however the selection box does not follow the new part. Afterwards I attempt to recolor the new part to red, but instead it colors the original part red. I delete the red block but I can still adjust the size of the new partā¦
Great update, definitely noticing a lot of improvements in terms of performance!
Unfortunately, Iām running into so many issues that itās causing work to be very frustrating. Iām encountering a bug around every 30 seconds while building.
Here is a list of issues:
Duplicated a model and deselected it, then shortly after selected it in the explorer, the newly duplicated model cannot be selected AT ALL.
Duplicated a part and moved, rotated it, etc. then tried to delete it. It deleted the og model instead of the duplicated. The scale handles were stuck floating in the workspace forever UNLESS you manually use the āselectā tool and click into an empty spot in your project. Esc key doesnāt work to deselect when this happens.
Duplicating causes the bounding box to often stay on the old object while you have handles to adjust the new object - makes it impossible to scale a part inside of another part, for example, because you canāt see the edge of your new part.
Duplicated a part, scaled the new part, changed to āmoveā tool and then the old part moves instead.
Duplication is a very basic necessity that is currently causes too many issues - I have had to fix quite a few errors this update has caused me to make. I will leave bug reports as well, but I just wanted to address these here in hopes this can be reverted for the time being.
Thank god someone else is having this issue. Hoping this is addressed soon, because itās been driving me a little mad trying to do about anything recentlyā¦
Iāve noticed that ever since this came out, dragging around imported meshes with the select tool (imported after this update specifically) is janky as hell. The first attempt of dragging it will teleport it so far that pressing F shows a black screen, but then the second attempt is āfixedā. After that, dragging around the object will sometimes have the selection box be extremely inaccurate and itāll weirdly ādetachā from the cursor occasionally. Some posts above do a better job of explaining.
We identified the issue causing the bugs with decal insertion and the dragging bug and will be disabling that specific change. You might see hits in selection performance (specifically, performance of selection in the viewport itself), but plenty of the improvements can be kept enabled.
Iām not sure if itās part of this update, but I noticed everything loads in faster now when I delete the entire map and paste it back in to refresh the materials. This is huge for me.
@Dogekidd2012, @kirazeee325 Donāt know if itās this or the selection update thatās causing it but my fps now tanks when hovering my mouse over anything. Itās a pain in the derriere trying to build anything
Happens without plugins, hereās a screenshot of my microprofiler around when the lag happens but not sure how useful it is, can send a proper microprofiler dump. Also jsyk itās ctrl + f6