Hi so this is a followup to the post my friend made:
https://devforum.roblox.com/t/blurry-textures-despite-texture-quality-override-flag-is-set-to-the-highestmax/3279234
I’m posting this in the Help and Feedback catergory since i dont have enough clearance to post this in Engine Bugs.
I have been getting blurry textures even though the DFIntTextureQualityOverride is set to max
and this issue is also happening in studio even though it didn’t used to get this issue before?
Here’s a few example images both ingame and studio:


Though Custom Decals and the UI dont seem to be low quality at all.