Recently, I found out about user ads being removed and I found a way easier, free, and maybe even better or more fun way to make ads without needing to pay anything unless you use this strategy on another person’s game.
Yes, I basically already gave you the answer, games!
You could simply just make Models or GUI or things like that which can help advertise Other games, groups, profiles, and more!
If you want to use this strategy in another person’s game, you may need to pay them but at least it may not be by using your mother’s credit card!
Quick note, this strategy also will only work if you have a decent player base.
Thanks for reading, if you have any questions or comments, you can post them by pressing the reply button below!
Only the (annoying) banner ads on the home page are removed as far as I know, not all ads. You still will be able to advertise your game.
Your idea sounds good, but will be hard to implement simply because of the trust it requires. Like how do you prevent fake clicks? How do you prevent fake teleports? How spam? So far you only posted a broad idea, making your title clickbait.
In theory the idea is good, but in practice it’s absolutely not “EASY” as you wrote. But much look if you want to try it!
I still cannot wrap my head around this post. What audience are you hoping to reach? Is it those who wants to advertise their game or those who wants to host ads?
This is more of a thought process rather than a helpful community tutorial. Let’s assume that you want to help people who want to host ads in their game:
Isn’t this what Immersive Ads do? Why would developers select this over the aforementioned option? Why would they want to redirect the player’s attention from their game to a competitor?
Games with a decent player base wouldn’t care much to implement this system, unless it is proven that it generates great revenue (like Immersive Ads).