Note
Im Writing This Tutorial In My Free time,to make sure that more people get to know about this. About the topic of making a perfect obby, difficulty chart. Before I Start this tutorial i would like to point out that if you think a difficulty chart is pointless, worthless, a waste of time, etc. Please dont spend you time reading this as this will infuriate you even more
Thanks
Learning
In This Tutorial you will learn the following
- How To Make, a difficulty chart, step by step with planning involved.
- Your Target Audience
- Planning Involved With Many Other Skills
- How to handle your finance efficiently to make your you dont go in debt for this game.
- How ot Advertise Your Game And reach the top page for a small amount of time!
First Step – Planning
Many people make this mistake of directly start building, but there is A LOT Of things that need to be assured first. Before you start anything you need to make a plan.
In this plan you need to specify the following.
- Your Build Style.
- Your Robux Amount (Fine to start with 0, Better to start with more)
- How Many Stages do you want per difficulty(Should be even)
- How Many difficulties you want.
- How much you can do, a.k.a Your Work load
- How many people Your Going to hire
This is a little, if not A lot of things that you would need to plan before making a difficulty chart.
If you are having trouble doing this, i suggest making a chart somewhat similar to this
Note I Used Sublime Text, You can use Whatever you want i guess
After Planning The Following And Having A Breif Knowledge of what your games going to be, Now is the time you need to hop onto studio and start developing
Second Step – Building/Developing
The Main Thing in the difficulty, is the builds and how good can you make it so people dont leave your game/ dislike your game pretty often.
Note People WILL Dislike your game a lot so you need to accept this.
Build Style : Everybodys build Style varies and you can choose which one you want.
The 2 frequently used Build Styles are
The Studs: Most Of The Difficulty Charts Use This One
The Smooth Builds: Less Difficulty charts use this one, However the build style is pretty neat.
After Choosing This, You want to make the chart itself
You can follow Jtohs/ Jukes Tower of hell or make your own one up, dosent matter really.
Now i cant specify what you need to build because i cant, you need to use your imagination to do this.
What i can give you, is tips for making your obbies.
-
Make Your Obbies Easy And Hard
I mean that you should make few of your difficulties easier so that your audience finds it fun to play the game, making your robux earned and time played more.. Making your game too hard results in players leaving and disliking your game more, and making it to easy gives the player no challenge and bacically a huge mega fun obby, which makes the obby boring.
So The solution to this, is to make few difficulties easier and progress it harder.
eg - I have 10 difficulties, i make 3 easy to do, the player becomes happy since hes able to do it, then progress higher. This not only triggers the player to feel better, but also gives a fun interaction between you and the player.Also after the 3 easy ones make it harder since, there will always be sweats/Tryharders which will reach the end pretty easily.So making your end stages harder, you result in them playing more. -
Dont Make each stage Extremly short.
You stage should not consist of 1 stud each or making your obby 1 wrap and on to the next checkpoint. Which means that your obby should contain Gameplay. -
Bonuses Are Extras
If you add a new feature like races , towers, new gamemodes etc, its a bonus to the game for people who want to try out newer things. Many big games do this After They release for advertising techniques as well as being much more time consuming. Thats why they decide it to be an update.Things like leaderboards and donation boards are important to make a competitive enviourment for your players and your community.
That bacically what i can think for now, ill update this post if i have any further tips.
Step 3 – Scripting.
I Think you already know at this point, that scripting is 100% important. Not only in this game, but any other game your making. Not meaning to insult any builders. But if you already do know how to script properly, it shouldnt be too hard for you to build. This Means that you can script and build since building can be learned quicker?? Im not really sure at this point but anyways this game does need scripting.
Main Parts In Scripting that are important for this type of game are
- Checkpoints – Define the very essence of difficulty Charts.
- Skip Stages – Pass through Devproducts, used by players to skip a stage(If you want to monitize)
**This may seem short as these 2 are Bacically the main things.
bUT sHRINe wHAt aBouT r tO rESET oR sTAGe sELECtors
yes yes, those things may be important, but the key things im listed are essentials and carry heavy importance to this game.
if you dont know how to do this, there are COUNTLESS tutorials on this and can be easily done if you just typed on youtube.
Hiring somebody for this would be a simple Waste, if you are hiring a scripter, i would suggest for making the checkpoints look better, like tweening , stage text etc.
Any way the things you mostly see in other games like the “Essentials” put are - R to Reset,
- Shop Uis
- To Lobby and other transport mechanisms,
- Stage Transfer
- Settings,
- Spectate
Etc
These are the most common things seen in difficulty chart games that arent very essential,
But They are important and due to this make the game intresting for the player
Again All These are found on youtube.
And im 100% sure, as i searched it myself and found Countless ones. If you want to make something special or unique, hire sombody or make a dev post, search on youtube, etc
**Thats bacically everything needed in the scripting part, If you want too add more addons or make it more fancy thats on you.
Monitization
Well, im sure you want to make robux of this game too, and really want to profit well of this. In fact a lot of these types of games do this.
There are many ways to monitize your game but i will state the essentials again.(My Opinion on what they are)
- Skip Stage - 20 - 50 Robux
- Gamepasses - Gravity Coils/Speed Coils/Vip/Instant Respawn Etc
- Premium Products For Premium Payouts
-
Donation Board(Stress on this because many games earn their revenue based of this)
And few other ways. This may seem like less ways of making money, but trust me once your game blows up, it will be More than enough
Well according to me these should be the ways that you can earn Money From These Type of games.
Dont make it too pay to win as this could result in your games reputation going
Finishing Up
Now i may need to end this post as this is getting Way to long. However if you follow some steps your well on your way to making a good difficulty chart.
There will be around 2 more parts to this series, and i do know i could add way more to what i just did but im a little tired at the moment so yea.
Thanks for giving time to read this.