The Jack of All Vrooms
While I generally am characterized as a “Jack of All Trades” type, I specialize in all things car related. Whether it’s paint schemes, playing with physics, or creating tracks to slash around on, I do it all. Outside the realm of racing though, my skills can be put to many uses. Designing hat textures, making clothing, creating maps, UI, and more is all a breeze from the experience I’ve gained through my love of racing.
Showcase
Clothing Work: Racing Wear
Script Work: Racing
- Dynamic Dirt Track Surface:
- Dynamic Dirt Track Cushion:
- Pit Limiters / Draft Scripts / Round Based Racing
Projects
Solo Developer, Backstretch Studios
- Solo Projects: G3 Speed & Dirt Track Racing
- Game Design, Lua Programming, Level Design
- Oversaw sourcing of 3D Assets & Music
- Oversaw the marketing strategies including a Competitive Influencer Event as part of G3 Speed’s launch
Game Designer, Pacer Test
- Solo Creator of all Visual Content [UI, Map Design, and Graphic Design]
- Coded the original implementation of the game in 2018, which lasted until Feb 2021
- Coded the implementation of Metaverse Champions Event task system in May 2021
- Oversaw the design of the 2024 revamp with myself & @lskid working to better the game
Programmer / Map Designer, DIRT
- Variable Dirt Racing Surface System
- Paint Scheme Management System
- Custom Features for League Hosts to hold racing events
Programmer, One Shot Projects
[Projects done in under a week]
- Color Craze Stairs - A mix between the “walk up x stairs to win” games & the “stand on the color it says” type of games. Coded in one night.
- Blockey - A 5v5 version of Papparolox’s “Touch Hockey” game with more polished game assets. Coded & designed in 4-5 days.
- Drag Race - An all encompassing Drag Racing system where cars must stage up to trigger the lights going. If a driver false starts, the system reports that back, as well as reporting back their reaction time to the green light & their pass time. Coded in one night.
Contributed to Projects
- Vet Simulator - Commissioned for designing of all in-game clothing.
- Dominus Lifting Simulator v2 - Commissioned for majority of Dominus Textures
- NARS Sweet Rush - Game Design Documentation
- ER:LC - Game Design Documentation
- Obby But You’re a Ragdoll - Game Design Documentation / Level Design
Availability
My availability tends to be pretty open. Talk to me about your deadlines and I can outline if it’s possible for me to hit them.
Payment
Prices are negotiable based on the task and the length of the work involved. If the work is for a fairly popular game where my work is going to generate mass amounts of profit for you, I am more likely to accept a percent of the game over a base payment.
Contact
You can contact me here on the Developer Forum, or through social links connected to my Roblox account.