Observe the hats fall off the character (some hats do, others don’t, I can’t find a reason as to why)
Expected Behavior
The hats stay on the character
Actual Behavior
The hats stay on the character for a few seconds, then fall off the character
The character is not dead, no scripts have changed recently - this appears to be a recent engine change
Workaround
Use the new Accessory/Accoutrements classes
The issue with this is more so backwards compatibility. A decent amount of games prior to accessories will now have bald NPCs.
Issue Area: Engine Issue Type: Other Impact: Moderate Frequency: Often Date First Experienced: 2021-06-30 02:06:00 (-04:00)
Can confirm this is not a game-specific issue, our game Pinewood Computer Core is experiencing this as well with our Hazmat Suit morphing system.
In our testing game,
Studio
In-game
This is affecting our experience negatively as our players rely on the (space) hat to enter a specific area of the game, essentially locking it off when the core is above a certain temperature.
This has just recently started affecting our game.
We use accessories (not legacy Hats) and normal welds to weld to the character.
We will most likely have to update the accessory welds, stated in the workaround.
Although I agree that it’s broken, I’m not confident they’d update a deprecated feature for backwards compatibility this late into the game. All current games should just be updated to use Accessories.
This issue came up in my game as well (some accessories will randomly fall off), however there’s also a rare case where the tool’s RightGrip weld wouldn’t apply, making the handle fall off and eventually delete the tool.