The making of my Headless Horseman artwork

I am back with another episode of:
“IDontHaveAUse writes about his own art because he has nothing better to do”

Today I’ll be talking about my recent headless horseman artwork which is a remake of the same thing I made a year ago because I wanted to see if I improved at all, here’s the original artwork made last year:


My plan was to basically make the same thing with no major changes so I got to work and started out with rendering the character

The render itself didn’t take that long to make, import a character and pose in a similar way to the old one, set up an HDRI and render!
Then I went ahead and started working on a paintover of the render, since I don’t rely on rendering that much I had a lot of work to do in photoshop. Mainly it was just clean up but I did add some new elements.

Heres the before and after of the paintover, as I said I cleaned up the shading and edited the lighting, I made the metal parts of the character way shinier too, I also tried using more colors on the paintover, some greens and blues were added.
Since the renders paintover was basically done I started working on the background, it was a pretty simple dead forest scene with some pumpkins.

At first I wanted to try out drawing one tree to see if I could match the style of the character, I think it worked out pretty well. Heres a quick guide on how I draw dead trees:


I Started out sketching the rest of the background, used a stock photo to get a quick background in. for the pumpkin next to the tree I cut out the pumpkin from the character render and drew over it to make it look like it wasn’t carved, some edits to the lighting and it looked like it fit right in.

Kept it loose and drew in some grass and trees in the background as well as a little test fire effect for the pumpkin.

Added some fog in the background and to save time I tend to copy elements of my thumbnails and paste them elsewhere and manipulate them so they look different, thats what I did with the tree on the right after some extra drawing to clean it up it doesn’t look like the first tree at all!

More clean up with the background, added some foreground elements too, for the grass I tend to make it the most detailed around other objects, like the tree roots or the pumpkin and leave the rest of it less detailed.

Now that I was happy with the background I added the fire effect back! The way I make fire is by drawing a flowy shape using an orange round brush and erasing parts of it then I change the layer blending mode to color dodge and duplicate it, the layers start stacking and you get a nice fire effect like in this artwork, I also add some glows using a smooth brush and the orange color on the screen blending mode. Heres a quick guide on how I draw fire:


Some color adjustments later, I decided to make the background blue because our character here is mainly using warm colors, putting some cool ones in the back will help him pop out, I also made the rims close to the fire way brighter.

And heres the final artwork! I’m pretty happy with how it turned out and I think there has been an overall improvement in my work.
As always I’m open to any questions and I’d love to help anyone out if they have a question about how I made something in this, I’m open to constructive critique as well! :+1:

If you’d like to see my other art consider following me on twitter :slight_smile:

Thanks for reading! I hope I’ll get to make more of these in the future! :smiley:

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Great work! Maybe I’ll have to see about commissioning you later on in the future for a game I’m making if that’s possible. My Discord is Pork#6138 if you’d like to contact me.

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it’s crazy how you can invoke so much detail into a render by drawing, good work!

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This is great. You should make more posts about how you create these, maybe even a tutorial or turn this into a series. This post alone has already greatly deepened my understanding of how high-end graphics are created. I can’t wait to see more!

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That’s some epic detail! You are a artist keep up the great work!

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Looks awesome, I guess you could call that the Headless Horror! Oh wait…

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What program do you use for your artwork?

Cinema 4D for the character render and Photoshop CC for everything else

It is, simply gorgeous, you are very talented! :smiley:

That fire creation process is super helpful

Wait a minute, I remember you…

Nice GFX though. I’ll contact you (I know who you are :eyes: ) if I ever need some done.

Sick! The flames look beautiful

Do you use an ipad for the drawing? or do you use a pen with the touch ability? i’m confused. :thinking:

Great job! Lots of detail but the bottom of the render is a little dark. I’m wondering if headless horseman is every going to come out this coming Halloween. I know this was posted a year ago, people are saying Roblox might not be putting it up anymore because of ugc. Is it true, or could this be some “myth”?

It’s just amazing, and thank you for telling how you did that, what program do you use?

AYE!
This looks Sick!
and love the way you showed us the entire process :stuck_out_tongue:
GG!

Great work man! Also nice to see the making of this epic GFX.

That’s cool dude! Something that stuck out to me in the comparison was that the new one pops out more and also that the arm holding the head was bent instead of just straight

this is really cool I really like it.

certainly gets me in the Halloween spirit lol

This is great work, I can see you getting commissioned by a lot of people and working for big development studios with this.