Epic lobby! It is very creative and I enjoyed the short time spent on exploring it.
Maze Map
I like the maze map, but the collision box for the walls (negated cylinders?) restrict the movement of a player running down the side paths of the maze.
Character Statistics.
I think you should include a brief description somewhere for the purpose of each of these statistics (LUCK, HGHT, VSN SPD). I don’t know what VSN means, and I believe you should include the benefits of each of those statistics.
It would be cool to see characters have zero luck, making luck more rare, giving players a feel of accomplishment for when they purchase a character with high luck statistics. By doing this, you could create a Saint Patrick’s Day themed outfit, which has a lot of luck.
User Interface.
I think there’s space room for UI improvements, though I do like that it’s possible to scale the UI to fit accordingly to my screen.
Coins.
I wasn’t aware that coins actually drop from the corpse of enemies. It might have been included in the tips that pass by on the bottom of the screen, but since my character moved so fast and I was teleported into the maze so fast, my eyes were focused on where I was heading.
Tips/Tutorial.
The tips didn’t stop showing after I had already completed a round, and they never came back after that. Not sure if intentional, but looking back at it now, they are important.
I would recommend a short tutorial or a help bar somewhere on the screen for players to refer to whenever they want.
Enemies.
I found it difficult to kill enemies, seeing how clicking on them is the only way to do that. This is because they use ranged magical attacks and run fast everywhere. I don’t see the point of going out of my way to running back to the enemies instead of finding the exit to the maze and killing them for only a few coins.