Some of you have maybe seen The Mirror Game that I made around 1,5 years ago, now that I have got back to it I choosed to make The Mirror Game 2, new type of mirror (you know what I mean if you look at it):
There is currently only 5 levels, but I will make more.
You may want to add a debounce to those portals, I kept flashing back and forth because i’d touch it again when I teleported. Also since all they do is move your character you can run those portals client-side.
The big problem I saw was that looking up into a corner of the ceiling is very inconvenient and it doesn’t allow the map geometry to be communicated the same way the first version did, so you end up with all your levels except one just being a straight walk and not really using the mirror at all.
[quote] You may want to add a debounce to those portals, I kept flashing back and forth because i’d touch it again when I teleported. Also since all they do is move your character you can run those portals client-side.
The big problem I saw was that looking up into a corner of the ceiling is very inconvenient and it doesn’t allow the map geometry to be communicated the same way the first version did, so you end up with all your levels except one just being a straight walk and not really using the mirror at all. [/quote]
Ok I can fix that with debounce, no sorry I can move the script that teleports the player since it is a part of the filter to the mirror, so it runs on the mirror. Maybe in future I can add a feature like that since it has local reflection.
I don’t know what you mean with that there is one level you can just move thraight through without use the mirror.
I have tested all and you have pass a portal to do that and those with portals that there is easy to get through have a small piece line of deadly mirror that you can’t pass.
I mean that in all the levels except one the mirror doesn’t really have an effect on the gameplay - you would easily be able to complete it if the mirror were removed. The mirror should have a more active role in solving the puzzles.