Like @alxzile said, recalculate your normals. If you do not know how to do this, find the meshes that are looking weird/deleting, press Tab and A, then press Shift+N to recalculate it.
In addition to the above advice (which I also agree that your normals just need recalculating), make sure that you have the Backface Culling display option enabled in the future so Blender renders meshes one-sided as Roblox does.