Hey, so I’m messing around using some of the new constraint-based movers, as I’ve been having some issues with physics lately.
I tried using VectorForce, and I had the most bizarre reaction, which can be seen here:
I thought VectorForce would be the equivalent of something like BodyVelocity, although after slowly accelerating, the ball object bolts underground…
The attachment is centered in the ball.
Thanks for reading.