The most bizarre issue with VectorForce

Hey, so I’m messing around using some of the new constraint-based movers, as I’ve been having some issues with physics lately.

I tried using VectorForce, and I had the most bizarre reaction, which can be seen here:

I thought VectorForce would be the equivalent of something like BodyVelocity, although after slowly accelerating, the ball object bolts underground…

The attachment is centered in the ball.

Thanks for reading.

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I just realized I’m stupid. I forgot I put a BlockMesh in the BasePart to make it larger, and the ball fell off the actual collider for the part.

Sorry :joy:

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