I know this question may seem really, really basic, but hear me out:
In the past, when I wanted to arrange some parts, I would anchor them, and move them with the “Move” tool. Pretty simple, right?
However, now, whenever I am trying to build, I am having some problems. I don’t know if this is some new Studio feature I don’t know how to control, something out of Roblox Beta testing, but I cannot move parts that are anchored. Furthermore, whenever I move around 25-50% of models that aren’t anchored, they flip in the side I am moving them to.
So if I wanted to arrange some parts now, I would need to unanchor them, move them with the “Move” tool, and then Rotate them, possibly Scale them, instead of just simply moving an anchored version of that tool and this being extremely simple.
Is there any way to fix / handle this? I know that Transform may do the trick, but this is just getting plain irritating with my current habits.
I’ve experienced this before and the most common reason for this behavior is accidentily turning on the IK Dragger. Have you disabled the “Constraits” (IK Dragger?) option?
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA('BasePart') and v.Name ~= 'NoAnchor' then
v.Anchored = true
end
end
print('Done')
If there are moving parts then you might have to sort it out but that code would Anchor every Basepart in the workspace that is not named ‘NoAnchor’ if that’s what you need.