The new Roblox 64-bit Byfron client forbids Wine users from using it. (Most likely unintentional)

From that, it sounds like VMs are going to be locked out for good. With how big (and profitable) the exploit community is, they would already be on this the moment VMs aren’t blocked. Sounds like we are going to have an arms race forming like people with Rainbow Six Siege using VM hardening.

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There are quite a few data points. Most of them are in the 1-3% improvement range. However, there are a few outliers, such as Time per frame spent on physics code. In certain situations, the improvement is over 50%.


Time flies when you are having fun :slight_smile:


Are there any plans for linux releases? I’m just curious.


I’m sorry. I cannot answer this question.


Hi, I appreciate the fact that Byfron is being A/B tested right now. While it’s really usual for something like a major anticheat update to be rolled out as an A/B test, it gave me the opportunity to fix a problem with one of my projects accidentally tripping Byfron and making Roblox crash a minute after it launched, before a lot of people started encountering it. Also, people who sometimes use stuff that don’t work on the new 64-bit update (like me) are able to prolong the life of whatever we’re using by a few weeks while the 32-bit client still exists. Though, I guess fixing any bugs and ensuring a smooth rollout is what’s important right now.

With all that, are you able to provide a rough estimate on when it’s going to come out of A/B testing and start being deployed to everyone? My current guess is about few weeks.


You are most likely underestimating the amount of Roblox Linux users. Yes, it’s true that the marketshare is way smaller compared to the likes of MacOS or Windows, but we are a much larger group than what you think.

Let’s take Grapejuice for example. According to Flathub, Grapejuice has been downloaded 163 thousand times.

Sure, it’s still a relatively small amount of users, but nonetheless far larger than your initial estimate.
Let’s not forget that Grapejuice isn’t the only tool which allows Linux users to play Roblox (just the most popular one) and that Flathub isn’t the only place where Grapejuice is available for installation; distribution packaging systems probably add several ten thousand more installs to the real number, and people that have built Grapejuice from source probably make up a few thousand more.

Lastly, some of these Linux users are also Roblox developers (like me or pretty much anyone that has sent a reply to this topic), and we bring in additional revenue and users from other platforms with the content we generate for Roblox. The amount of Linux users that are also developers within the Roblox platform is disproportionately higher compared to Windows or MacOS.

Someone like @Brinker7, who is responsible for Grapejuice’s upstream and has better access to analytics, could give us a better estimate on the amount of Roblox Linux users out there.


Can attest that in my community alone Linux usage has grown rapidly over the past few years, likely due to my own advocation to its usage within said community, and can safely say that the usage of Linux based operating systems in my own game running roblox under wine is much larger than the average.

I think one of the key points to keep in mind going forward with any decisions to block linux user’s access to software you create is the rapidly growing linux marketshare. The Steam Decks release last year has proven that Linux is natively ready for gaming, and all of VALVes effort to streamline proton and enable its usage in games that require anticheat. (see EAC’s linux compatibility.)

Between January of 2022 and March of 2023, Linux’ market share rose from 2.19% to 2.85%, which is a substantial number and it can be aproximated that it’s market share is comparable to ChromeOS.

I just hope you keep in mind the growing market share of linux, as it is undoubtable that in the future it will only continue to grow, es specially with more and more dismay at the current state of Windows as an operating system.


(sorry for the deleted reply, pressed shift+enter accidentally)

Sounds like a great theory, but it didn’t turn out to be true actually.

1+1+2+0+0+7+3+5+6=25 - still got the 32-bit client

4+4+7+0+0+0+2+4=21 - also got the 32-bit client, FPS unlocker just worked fine (it breaks on the Byfron client)

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You shouldn’t just base it on Flathub downloads, some people don’t like how annoying it is almost like Snap packages. There are other places like Arch Linux’s AUR.

Not to mention how active Grapejuice’s Discord server is:


Yes, I did mention distro packaging in my post as well.

I’m blind oops, sorry I had just woken up and speed read everything here from last night.
Glad to see Roblox engineers still responding.

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Yeah, as ex, I used the deb repository personally. I don’t think package/from source users will be as much as on Flathub, but it still stands that there’s a lot of users, a considerable amount being developers as well.


I’m sure a bunch of anticheat developers will also end up being terminated again due to a lack of appropriate notice

Doesn’t negate my point that this a ridiculously small fraction of the playerbase (less then 0.1%). Roblox should be focused on other platforms with much larger market-shares that bring in much more revenue, not an OS that nobody uses.

I don’t know of a single highly successful developer on Roblox that uses Linux that would make it worthwhile to create a whole separate version of Roblox for them.


Linux is used to some extent by most professionals in the tech space. The Linux playerbase would be significantly larger if Roblox supported it.


I think your misrepresenting Roblox’s playerbase, a VAST majority (99.9%) have no idea how to switch OS’s and are perfectly happy with Windows or Mac. Because of this, the Linux playerbase would barely grow if Roblox supported it and it would end up a waste of time and resources that could have been better spent elsewhere.

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With the addition of the Steam Deck to the Linux ecosystem, the growth in the Linux space (especially for gaming devices) is massive.


Yes, however it’s easier for the engineers to simply support Wine rather than making a Linux client entirely.

The only major device that runs a Linux distribution right now is, obviously, the Steam Deck. Linux as a whole won’t catch onto the public unless major OEMs (namely Acer, Dell, and HP in the United States) get involved and start selling computers with a Linux distribution installed. So until this happens (granted it ever does), Linux will be somewhat of a blip in corporate and public eyes, but also something of potential interest.

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