I’ve utilized their scripts, and I’ve implemented it into my own game, however it frequently gets the wheel stuck:
As you can see, this is ROBLOXS OFFICIAL car script, and it experiences this issue. You can encounter this issue in the defaault roblox car by making sharp turns, and it will eventually get stuck in the wheel position after enough sharp turns
this is what it looks like trying to drive with ROBLOX’s car documentation bug
Here is a recreation video of the OFFICIAL roblox car documentation bugging out
I also have this issue with it, but I feel like it’s more of a physics thing rather than something caused by the script. The default car without any body replacement seems to work fine without these issues and I think part of the reason it happens is because the wheels are spheres as opposed to cylinders, which I’m guessing are covered more by the default dune buggy’s fenders. It’s definitely annoying though.
perhaps to address the issue I might have to implement the dune buggy’s fenders to all my cars. However, roblox should still fix their default roblox car to be more compatible. They need to remember they should be encouraging developers to mess with these tools rather than giving us developers features that are not meant for remixing.
Here’s a version where I’ve moved the steering rack forward 1 stud to better align it with the wheels, this shouldn’t run into the issue car-fixed-steering.rbxm (1.4 MB)