hello devs i currently have this problem in my scsript when i set the clone parent to workspace it only happens when the script is run for the second time tho
--[SETUP]
--get services
local runservice = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
--finds player stuff
local plr = game.Players.LocalPlayer
local myPlayer = game.Players.LocalPlayer
local myChar = myPlayer.Character
local myHum = myChar:WaitForChild("Humanoid")
local myHRP = myChar:WaitForChild("HumanoidRootPart")
local camera = game.Workspace.CurrentCamera
local atch = Instance.new("Attachment")
local parti1 = game.ReplicatedStorage.ParticleEmitter:Clone()
local parti2 = game.ReplicatedStorage.ParticleEmitter:Clone()
-- bool
local flying = false
local deboince = false
left = myHRP.Position + Vector3.new(0, 30, 0) * 150
local plr = game.Players.LocalPlayer
local bv = Instance.new("BodyVelocity")
local cam = game.Workspace.CurrentCamera
local bodyForce = Instance.new("BodyForce")
local explo = game.ReplicatedStorage.Meteor:Clone()
local bp = Instance.new("BodyPosition", myHRP)
bp.MaxForce = Vector3.new()
bp.D = 10
bp.P = 10000
local bg = Instance.new("BodyGyro", myHRP)
bg.MaxTorque = Vector3.new()
bg.D = 10
spaces = 0
atch.Parent = myHRP
parti1.Parent = atch
parti2.Parent = myChar.Head
parti1.Rate = 0
parti2.Rate = 0
myChar.Humanoid:GetPropertyChangedSignal("Jump"):Connect(function()
if deboince == false then
deboince = true
spaces = spaces + 1
if spaces == 2 then
if flying == false then
flying = true
--[for parti1cle emmiter]
--[When the player starts to fly then]--
parti2.Rate = 300
parti1.Rate = 300
print(os.time())
explo.Parent = game.Workspace--error here
explo.Position = myHRP.Position
os.difftime(1, 1.5)
bodyForce.Parent = myHRP
cam.FieldOfView += 10
bodyForce.Force = bodyForce.Parent.CFrame:vectorToWorldSpace(left)
wait(.2)
cam.FieldOfView -= 10
wait(.5)
bodyForce:Destroy()
wait(.1)
explo:Destroy()
--finds player info
bv.Parent = myHRP
bv.MaxForce = Vector3.new(99999, 99999, 99999)
bv.Velocity = Vector3.new(0, 0, 0)
--[adds parti1cle emmiter]--
spaces = 0
elseif flying == true then
flying = false
parti1.Rate = 0
parti2.Rate = 0
myHRP.BodyVelocity:Destroy()
--endFlying()
spaces = 0
end
else
wait(2)
spaces = 0-- if they dont press space again in the next 1 second
end
end
wait(.5)
deboince = false
end)
--[if player dies]--
local function death()
flying = false
end
myChar.Humanoid.Died:Connect(death)
--[setup DO NOT FIDDLE]--
--player stuff
local debounce = false
--define body velocity
--for explosion
local function onPartTouched(otherPart)
if debounce == false then
debounce = true
-- Get the other part's parent
local partParent = otherPart.Parent
-- Look for a humanoid in the parent
local humanoid = partParent:FindFirstChildWhichIsA("Humanoid")
if humanoid then
if flying then
myHum.Health = myHum.Health - 10
flying = false
myHRP.Attachment.ParticleEmitter:Destroy()
myChar.Head.ParticleEmitter:Destroy()
myHRP.BodyVelocity:Destroy()
wait(1)
end
end
debounce = false
end
end
myHum.Touched:Connect(onPartTouched)
--[Execution]--
runservice.RenderStepped:Connect(function(step)
if flying == true then
--[onhit]
local Velocity = myChar.Humanoid.MoveDirection* Vector3.new(50, 0, 50) + game.Workspace.CurrentCamera.CoordinateFrame.lookVector * Vector3.new(0, 50, 0)
bv.Velocity = Velocity
end
end)
error --The Parent property of Meteor is locked, current parent: NULL, new parent Workspace