DyplayXD
(Ifoundvic)
November 23, 2023, 6:25pm
#1
I made localscript that should rotate model/part in the game but it just doesn’t
The output error:
Code:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RotatePartsEvent = ReplicatedStorage:WaitForChild("RotateCapibaras")
local partToRotate = game.Workspace.DeliverySpots.Delivery.Deliver
local function rotateParts()
local newRotation = partToRotate.CFrame * CFrame.Angles(0, math.rad(-90), 0)
partToRotate.CFrame = newRotation
end
rotateParts()
DyplayXD
(Ifoundvic)
November 23, 2023, 6:25pm
#2
its really strange why it does that.
astraIboy
(The Batman)
November 23, 2023, 6:28pm
#3
The full script would help alot…
DyplayXD
(Ifoundvic)
November 23, 2023, 6:29pm
#4
Sorry my bad. wrong script just realized.
local PickedUp = game.ReplicatedStorage.Events.Pickup:FindFirstChild("PickedUp")
PickedUp.OnClientEvent:Connect(function()
local remote = game.ReplicatedStorage:FindFirstChild("RotateCapibaras")
local player = game.Players.LocalPlayer
local has = false
game.SoundService.Sfx:FindFirstChild("MissionStarted"):Play()
print("part visible for "..player.Name)
game.Workspace.DeliverySpots.Delivery.Capybara_mesh.Transparency = 0
game.Workspace.DeliverySpots.Delivery.Deliver.Script.Enabled = true
game.Workspace.DeliverySpots.Delivery.Beam.Transparency = 0
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.ImageLabel.Visible = true
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot2.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot2.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot3.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot3.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot5.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot5.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
if not has then
game.Workspace.DeliverySpots.Delivery.Deliver.Orientation.Y = -90
game.Workspace.DeliverySpots.Delivery.Beam.Orientation.Y = -90
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.Orientation.Y = -90
game.Workspace.DeliverySpots.Delivery.Capybara_mesh.Orientation.Y = -90
else
warn("no")
end
end)
local Delivered = game.ReplicatedStorage.Events.Deliver:FindFirstChild("Delivered")
Delivered.OnClientEvent:Connect(function()
local player = game.Players.LocalPlayer
game.SoundService.Sfx:FindFirstChild("MissionEnded"):Play()
print("part visible for "..player.Name)
game.Workspace.DeliverySpots.Delivery.Capybara_mesh.Transparency = 1
game.Workspace.DeliverySpots.Delivery.Deliver.Script.Enabled = false
game.Workspace.DeliverySpots.Delivery.Beam.Transparency = 1
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.ImageLabel.Visible = false
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot2.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot2.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot3.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot3.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot5.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot5.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.TextLabel.Visible = true
end)
astraIboy
(The Batman)
November 23, 2023, 6:31pm
#5
The Y property of a part Orientation is read-only, meaning you cant change it, also you shouldnt be using .Orientation
you should be using CFrame.Angles
1 Like
DyplayXD
(Ifoundvic)
November 23, 2023, 6:38pm
#6
So i tried but I’ve had another function that should change the position while rotating.
local PickedUp = game.ReplicatedStorage.Events.Pickup:FindFirstChild("PickedUp")
PickedUp.OnClientEvent:Connect(function()
local pos = {
Vector3.new(-240.519, 21.895, 471.281),
Vector3.new(-240.519, 21.895, 412.211)
}
local remote = game.ReplicatedStorage:FindFirstChild("RotateCapibaras")
local player = game.Players.LocalPlayer
local has = false
game.SoundService.Sfx:FindFirstChild("MissionStarted"):Play()
print("part visible for "..player.Name)
game.Workspace.DeliverySpots.Delivery.Capybara_mesh.Transparency = 0
game.Workspace.DeliverySpots.Delivery.Deliver.Script.Enabled = true
game.Workspace.DeliverySpots.Delivery.Beam.Transparency = 0
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.ImageLabel.Visible = true
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot2.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot2.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot3.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot3.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot5.Capybara_one.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot5.Beam.Transparency = 1
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
if not has then
game.Workspace.DeliverySpots.Delivery.Deliver.CFrame = CFrame.Angles(0, -90, 0)
game.Workspace.DeliverySpots.Delivery.Beam.CFrame = CFrame.Angles(0, -90, 0)
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.CFrame = CFrame.Angles(0, -90, 0)
game.Workspace.DeliverySpots.Delivery.Capybara_mesh.CFrame = CFrame.Angles(0, -90, 0)
else
warn("no")
end
local randomIndex = math.random(1, #pos)
local randomPosition = pos[randomIndex]
game.Workspace.DeliverySpots.Delivery:SetPrimaryPartCFrame(CFrame.new(randomPosition))
print("Did do done.")
end)
local Delivered = game.ReplicatedStorage.Events.Deliver:FindFirstChild("Delivered")
Delivered.OnClientEvent:Connect(function()
local player = game.Players.LocalPlayer
game.SoundService.Sfx:FindFirstChild("MissionEnded"):Play()
print("part visible for "..player.Name)
game.Workspace.DeliverySpots.Delivery.Capybara_mesh.Transparency = 1
game.Workspace.DeliverySpots.Delivery.Deliver.Script.Enabled = false
game.Workspace.DeliverySpots.Delivery.Beam.Transparency = 1
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.ImageLabel.Visible = false
game.Workspace.DeliverySpots.Delivery.Deliverbillboard.WayPoint.TextLabel.Visible = false
wait()
game.Workspace.PickUpSpots.PickUpSpot.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot.PickUpWayPoint.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot2.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot2.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot2.PickUpWayPoint.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot3.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot3.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot3.PickUpWayPoint.WayPoint.TextLabel.Visible = true
wait()
game.Workspace.PickUpSpots.PickUpSpot5.Capybara_one.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot5.Beam.Transparency = 0
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.ImageLabel.Visible = true
game.Workspace.PickUpSpots.PickUpSpot5.PickUpWayPoint.WayPoint.TextLabel.Visible = true
end)
```´
I mean is that how I use CFrame.Angles?
astraIboy
(The Batman)
November 23, 2023, 6:40pm
#7
Uh you have to do the original cframe * CFrame.Angles()
DyplayXD
(Ifoundvic)
November 23, 2023, 6:41pm
#8
oh yes my bad thanks wait let me try it
1 Like
DyplayXD
(Ifoundvic)
November 23, 2023, 7:59pm
#9
dex:
CFrame.Angles()
I mean I tried that but still did not work.
use variables
local DeliverySpots = workspace:WaitForChild("DeliverySpots")
local Delivery = DeliverySpots.Delivery
local PickupSpots = workspace:WaitForChild("PickupSpots")
local PickUpSpot1, PickUpSpot2 = PickupSpots.PickupSpot1, PickupSpots.PickupSpot2
Delivery.Capybara_mesh.Transparency = 0
Delivery.Deliver.Script.Enabled = true
Delivery.Beam.Transparency = 0
Delivery.Deliverbillboard.WayPoint.ImageLabel.Visible = true
Delivery.Deliverbillboard.WayPoint.TextLabel.Visible = true
wait()
PickUpSpot1.Capybara_one.Transparency = 1
PickUpSpot1.Beam.Transparency = 1
PickUpSpot1.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
PickUpSpot1.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
PickUpSpot2.Capybara_one.Transparency = 1
PickUpSpot2.Beam.Transparency = 1
PickUpSpot2.PickUpWayPoint.WayPoint.ImageLabel.Visible = false
PickUpSpot2.PickUpWayPoint.WayPoint.TextLabel.Visible = false
wait()
you could also use a function to toggle a PickUpSpot instead of going through each one
local function TogglePickup(PickupSpot, Show)
local Capybara = PickupSpot.Capybara_one or PickupSpot.Capybara_mesh
Capybara.Transparency = Show and 0 or 1
PickupSpot.Beam.Transparency = Show and 0 or 1
PickupSpot.PickUpWayPoint.WayPoint.ImageLabel.Visible = Show
PickupSpot.PickUpWayPoint.WayPoint.TextLabel.Visible = Show
end
-- Loop through the PickupSpots and do TogglePickup() if it needs to be hidden
5 Likes
DyplayXD
(Ifoundvic)
November 23, 2023, 8:37pm
#11
I appreciate it for helping so much! this games is a little funny game but thanks for helping my out of this!
2 Likes
system
(system)
Closed
December 7, 2023, 8:38pm
#12
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.