The Pathfinding NavMesh doesn't update when models are removed/destroyed

In Resurrection we have the typical COD doors/debris that you spend your points to clear a pathway. Only problem is, when the debris get cleared, the NavMesh doesn’t update. So zombies think they can’t go up the stairs.

To trick it into updating, we had spawn an invisible unanchored part after deleted the debris.
Whyitnoupdate

Is there some method I am unaware of to force it to update certain areas? Is this actually a bug or just a lack of feature? Or am I crazy?

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It’s a bug; please add a repro place so that we can investigate & fix. cc @portenio

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I was able to repro this issue, and added an internal ticket to fix it.

Thanks for reporting it.

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