heres my problem i am tying to rotate a mesh back and fourth that has a pivot point specifically a position pivot but the rotation is not affected by it when it is rotated by a script
i dont have any solutions and here is my script if you want it
local part = script.Parent.Boat
local tweenInfo = TweenInfo.new(3,Enum.EasingStyle.Back,Enum.EasingDirection.Out) --your tween info
local tween1 = game:GetService("TweenService"):Create(part, tweenInfo,{Orientation = Vector3.new(0,104.782,30)})
local tween2 = game:GetService("TweenService"):Create(part, tweenInfo,{Orientation = Vector3.new(0,104.782,-30)})
while true do
tween1:Play()
wait(2)
tween2:Play()
end