local BindableFunction = game:GetService("ReplicatedStorage").Function
script.Parent.MouseButton1Click:Connect(function(player)
local Result = BindableFunction:Invoke(player)
local nd = player.CharacterAppearanceId
local nh = game.Workspace.PlayersInfo[tostring(nd)]:GetAttribute("HaveTicket")
script.Parent.Parent.Parent.Enabled = false
if nh == false and Result == "yes" then
game.Workspace.PlayersInfo[tostring(nd)]:SetAttribute("HaveTicket", true)
print("Player "..player.Name, player.CharacterAppearanceId.." buy ticket to city")
script.Parent.Parent.Parent.Parent.TicketBuy.Enabled = true
wait(1.5)
script.Parent.Parent.Parent.Parent.TicketBuy.Enabled = false
script.Parent.Parent.Parent.Parent.vibor.Enabled = true
elseif nh == false and Result == "no" then
print("Player "..player.Name, player.CharacterAppearanceId.." haven't money for buy ticket to city")
script.Parent.Parent.Parent.Parent.HaventMoney.Enabled = true
wait(1.5)
script.Parent.Parent.Parent.Parent.HaventMoney.Enabled = false
script.Parent.Parent.Parent.Parent.vibor.Enabled = true
elseif nh == true then
print("Player "..player.Name, player.CharacterAppearanceId.." already have ticket to city")
script.Parent.Parent.Parent.Parent.HaveTicket.Enabled = true
wait(1.5)
script.Parent.Parent.Parent.Parent.HaveTicket.Enabled = false
script.Parent.Parent.Parent.Parent.vibor.Enabled = true
else
print("Error buy ticket"..player.Name, player.CharacterAppearanceId)
script.Parent.Parent.Parent.Parent.Error.Enabled = true
wait(1.5)
script.Parent.Parent.Parent.Parent.Error.Enabled = false
script.Parent.Parent.Parent.Parent.vibor.Enabled = true
end
end)
Basically, you don’t need a script here, but I decided to add it just in case.
I have a script, and I specified player in the arguments of its function. However, when I run this script, the parts of the code that come after player don’t work (for example, player.Name or player.CharacterAppearanceId).
In another script, everything worked for me according to the same principle. I tried to get a response from the artificial intelligence built into Roblox Studio, but it told me that the problem is due to the fact that I activate the function via MouseButton1Click. It seems to me that this is some kind of nonsense, if you know how to fix it, please help.
I apologize if it is written in a strange way or I don’t use the translator correctly because I don’t know English.