The player's camera is weird when they die

I’m working on a fun kind of combat game, but when the player dies, their camera is stuck in a place where they died. The weird thing is it doesn’t happen in studio, it happens in the roblox experience. So the only way of testing is outside of studio.

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What is the expected result?



Not enough context.
If you have a custom camera script and if it’s only happening outside of studio, how are you reconnecting the camera to the character?
If you are using CharacterAdded, are you properly utilizing WaitForChild for the part you want the camera snap to?

If you are somehow messing with the character property or camera subject, are you making sure the player’s CurrentCamera subject is properly set on CharacterAdded?