The player's character fall so fast when unanchored

Hello, I’m having a problem with unanchoring the player’s character. When the character has a certain velocity like when falling, when unanchored the character is still affected by that velocity.

I tried anchoring that player’s character on their client or anchoring that player’s character on the server, but everything is still the same.

Here are some things I think are the problem (maybe)

  • I wrote a line of looping code to set the player’s CFrame to always look at the mouse pointer on their client.

Thank you very much!

2 Likes

You can set .AssemblyLinearVelocity to Vector3.zero (or Vector3.new(0, 0, 0)) after anchoring the player.

1 Like

thank you so much, this really minimizes it but doesn’t fix it completely

I used LinearVelocity instead Anchore.

local LinearVelocity = Instance.new("LinearVelocity",Character.PrimaryPart)
LinearVelocity.MaxForce = math.huge()
LinearVelocity.Attachment0 = Character.PrimaryPart.RootAttachment
LinearVelocity.VectorVelocity = Vector3.zero()

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