The remote event is not "catching" or recieving (what ever is called) the :FireServer() trigger

what im trying to do is when the player click the button in the local script it triggers something on the serverscript but when the player is clicking the button, the print from the local script works tho the one from the serverscript dosent, can anyone help me incase i did something wrong.

LocalScript


ServerScript

You don’t need to send the player through the RemoteEvent to the server. The first argument on the server’s side will always be the player that fired the event, then anything else you passed.

Are you getting any errors?

nope, nothing shows up, only yhe “Ah hell nah” and “Yeahh” prints.

Can you show the reference to your remotevent? What is the path?

I believe robloxvet33 is on to something. Im the sending script, you name the variable “playershotself” as compared to on the other script, you name it “playershot”. This may be the issue if you have two events, maybe you got the names mixed up? Otherwise its probably something similar

Are you making sure the RemoteEvents have loaded in before you try to use them?

i decided to test the remote script inside the game itself with an alt instead of the studio local server thing and it seems to have worked, maybe when i start a local server, the remote event does not load.

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