The following are the official guidelines of being a Sentinel’s Watch officer. Any changes made will be announced.
We are the Sentinel’s Watch. Our primary objective is to unite and cause chaos in the Hydrus system and to not let anyone stand in our way.
Rules of Engagement
You may fire on random users if you’d please; however, do not fire on an entire faction fleet unless provoked. Exceptions to this rule are as follows:
- The party/entity is a small group
- There is an ongoing event
- This can be our event or another faction’s event
- The entity has been placed on KOS
- The entity has been placed on an active event blacklist
- Refer to the communications server on what an active event blacklist means
- We are at war with the entity
Guidelines
- Attacking members of the faction in a faction ship is not allowed.
- At no point should any member express hostility for no reason towards any user. If this is found in the AC community, you will be faced with disciplinary action.
- After all, this is a lego game; we’re all here to have fun.
- We do not care what happens outside of AC. Other communities are meant to be separate from AC. Do not use people’s actions in said communities as an argument against them.
- Ranked members (LR ranks) must uphold a basic standard of following the rules. If said ranked member breaks any of the faction’s rules, they will be deducted points and/or demoted to Aspirant.
Ranks
Initiate (ENTRY)
This is the basic rank that you will receive when getting into the faction
Permissions:
- Usage of TSW commissioned ships
Aspirant (ENTRY)
The first obtainable rank in the faction. This distinguishes you from the newer members by proving your willingness to participate in faction events.
Requirements:
- 15 Points
Permissions:
- Increased access to SW commissioned ships
- Increased access to the server
- Allowed to view engineering communications
- Allowed to submit ships to be commissioned
Cadet (LR)
The second obtainable rank in the faction. This is a rank that proves that you are a person that is capable of upholding the faction’s objective to a decent degree.
Requirements:
- 50 Points
- Must be Aspirant for at least 2 days
- Passing a Captain+ vote to determine if you are fit for the rank
Permissions:
- Increased access to TSW commissioned ships
- Ability to ping faction members for backup in the communications server
Sentinel (LR)
Ascending through the ranks further, you have shown that you take pride in upholding faction values and are a valued member of the faction.
Requirements:
- 110 Points
- Must be Cadet for at least 8 days
- Passing a Captain+ vote to determine if you are fit for the rank
Permissions:
- Same as Cadet
- Increased access to TSW commissioned ships
- Ability to post community announcements
- Allowed embed permissions in general
- Authorized to submit lower ranked users for reward requests
Striker (LR)
The last point-obtainable rank in the faction. You have shown the utmost dedication to bring yourself here and you should be proud. People’s behavior at this rank should set an example to lower ranks.
Requirements:
- 190 Points
- Must be Sentinel for at least 2 weeks
- Passing a Legate+ vote to determine if you are fit for the rank
Permissions:
- Same as Sentinel
- Increased access to TSW commissioned ships
- Ability to lead cargo run escort fleets
- Ability to host response events (e.g. a faction is planning to attack a closely related faction)
- Ability to authorize KOS for the duration of the 2 aforementioned events only if they are hosting
Elite Ranks (MR+)
Captain (MR)
The first rank that allows you to begin leading parts of the faction.
Requirements:
- Nominated and voted on by Regent
- Host a patrol
Permissions:
- Same as Striker
- Increased access to TSW commissioned ships
- Ability to flag lower-ranked members for Legate+ review
- Ability to host point-rewarding patrols and joint patrols
- Ability to host official gamenights
- Ability to authorize KOS outside events for the duration they are in the server
- Ability to override KOS of lower ranks
- Access to inter-faction diplomacy channel
- Ability to mute/deafen members in Game Nights and Event VC
- Given a special channel
Gamma Squad (Captain Sub-Rank)
A sub-rank of Captain that grants a couple permissions in an event
Requirements:
- Nominated and voted on by Regent
- Must be a Captain
Permissions:
- Same as Captain
- Ability to be picked by an incursion event host and leads a given area picked by the host.
- Users picked are considered an extension of the event host and carry out the wishes of the host towards the objective
- Ability to host a Universe Strike
Legate (HR)
The rank that is to uphold the faction’s values to the highest degree, and to discipline those who have broken the rules.
Requirements:
- Nominated and voted on by Regent
Permissions:
- Same as Captain
- Given moderation powers in the communications server
- The ability to approve faction-submitted ships
- Ability to host point-rewarding trainings, joint trainings, workshops, buildings, and joint operations.
- Authorized to deduct points of lower ranked members in the event of faction rules being broken
- Given a special channel
Regent (HR/Leadership)
The rank that determines the future of the fleet. These members vote and decide on group-changing decisions.
Requirements:
- Nominated and voted on by Regent
- Approval by the owner
Permissions:
- Same as Legate
- Authorized access to have faction-commissioned ships in their name
- Ability to vote on and propose decisions
- Ability to authorize event blacklists
- Full authorizations to overturn decisions by Legate and below
- Authorized to modify any event as they seem fit
- Ability to host any kind of event
- Granted full write access to the faction database to approve/deny pointlogs, promotions, demotions, etc.
- Authorized access to faction’s ACFC credits
- Given a more secure channel between faction leaders
- Given a special channel
Events
Cargo Strikes
An event hosted by Striker+ to attack a user’s cargo run
Points Given: 1 Point
Universe Strikes
An event hosted by a Gamma Squad member at random and by surprise. There is no ping for it and the objective of the event is to cause chaos wherever you can in universe by shooting anything you see. This is different to patrols because these are less organized and fleet formation is not required.
This event can be hosted for a maximum of 20 minutes.
Points Given: 2-3 Points
Patrol
A basic event hosted by Captain+, patrolling the entire universe server. Success or failure is determined by the ability to visit/revisit a point of interest and travel to the next. If ships are continuously destroyed before they get to a point of interest or before they travel to the next point of interest, then the patrol is considered a loss.
Essentially, when a fleet is destroyed, they MUST return to their last point of interest and be able to travel to the next. If they are able to do this all the way up to the spawn station/the host’s selected starting position, the objective is considered a success.
Patrol hosts are allowed to provide at most 2 attendees with a bonus of at most 2 points to commend good effort. Regents may be consulted for extensions beyond this.
Points Given: 5 Points
Incursion
An event hosted by Legate+ in event universe to hold 2 points of interest for the duration of the event. Event hosts are given the ability to choose Gamma Squad members to lead the fleets at these given areas and carry out the objective.
There is not necessarily a win condition to this event, but win conditions can be called out by the event host if kills/deaths were carefully noted.
Bonuses can be given out by the event host if they choose to. These bonuses are worth 2 points.
Bonuses can be given to at most 2 users at an entry rank and 2 users at an LR rank.
Points Given: 7-9 Points
Training
An event hosted by Legate+ to develop combat and other skills
Points Given: 7 Points
Workshop
An event hosted by Legate+ to develop building skills
Points Given: 7 Points
Joint Operation
An event that revolves around mock battles hosted by ACFC, joining in trainings, or assisting a close faction in battles from another faction. These events are organized by Legate+. Any event hosted will follow the point scale as if they were our own events.
Points Given: 7-12 Points
Fleet Battle
An event that is organized by a Regent and an opposing faction. This event is only during a war. Success or failure is determined by the ability to exhaust a faction’s fleet resources and eliminate all remaining ships while still keeping ours.
Points Given: 15 Points
Event Rules
Event hosts have full control over whether or not you gain full points from events. They also have full authorization to bring up consequences with a Legate+. Ensure that you follow their orders and these guidelines and no issues will arise.
Hosting Rules
These rules are for any event host creating a faction event. Regents are exempt from these rules.
- Events must not be closer than 1 hour apart from the end of one event to the start of another
- Cargo escorts and attack responses do not have to follow this rule
Allowed Events Scheduled at Once
Captain - 3 Events
Legate - 5 Events
Allowed Time in Advance for an Event
Captain - 1 Week
Legate - 2 Weeks
Regents may be consulted to request access to bypass these hosting rules.
Awards
Coming soon!